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	<title>Comments on: 12/20: Striking A Balance</title>
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	<link>http://demon.ferretdev.org/devblog/1220-striking-a-balance/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
	<lastBuildDate>Mon, 06 Apr 2026 21:00:03 +0000</lastBuildDate>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/1220-striking-a-balance/#comment-1575</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Tue, 22 Dec 2020 09:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2418#comment-1575</guid>
		<description><![CDATA[Ah, yeah, that makes more sense: anti-virus software tends to get paranoid about small indie games it doesn&#039;t recognize sometimes. At any rate, I&#039;m glad the game is working reliably now. :) Thank you for the additional testing and update!]]></description>
		<content:encoded><![CDATA[<p>Ah, yeah, that makes more sense: anti-virus software tends to get paranoid about small indie games it doesn&#8217;t recognize sometimes. At any rate, I&#8217;m glad the game is working reliably now. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  Thank you for the additional testing and update!</p>
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		<title>By: Joshua Griffin</title>
		<link>http://demon.ferretdev.org/devblog/1220-striking-a-balance/#comment-1573</link>
		<dc:creator><![CDATA[Joshua Griffin]]></dc:creator>
		<pubDate>Tue, 22 Dec 2020 03:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2418#comment-1573</guid>
		<description><![CDATA[I tried to repeat the process, but something even weirder happened.  I think I have it figured out now.

If I use 7Zip to extract the archive, using the .exe makes Norton remove an &quot;assembly&quot;, and the game doesn&#039;t run properly.  If I use Windows 10 (the right click menu) to extract the archive, the game runs properly with no interference with Norton.

No idea what moving the Licensed_Art folder did, or if that was just a coincidence. I can&#039;t replicate that fix, so it was probably just a coincidence.

Probably just Norton misbehaving.]]></description>
		<content:encoded><![CDATA[<p>I tried to repeat the process, but something even weirder happened.  I think I have it figured out now.</p>
<p>If I use 7Zip to extract the archive, using the .exe makes Norton remove an &#8220;assembly&#8221;, and the game doesn&#8217;t run properly.  If I use Windows 10 (the right click menu) to extract the archive, the game runs properly with no interference with Norton.</p>
<p>No idea what moving the Licensed_Art folder did, or if that was just a coincidence. I can&#8217;t replicate that fix, so it was probably just a coincidence.</p>
<p>Probably just Norton misbehaving.</p>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/1220-striking-a-balance/#comment-1571</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Mon, 21 Dec 2020 07:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2418#comment-1571</guid>
		<description><![CDATA[Huh. That&#039;s unusual. The Windows build is by far the most popular, but this is the first report I&#039;ve had of this. (For that matter, I run on Windows too and didn&#039;t see it in my testing.)

I&#039;m not sure which is more interesting: that you had the problem, or that moving the Licensed_Art folder fixed it. :D The program should have no idea that folder exists or what it is, but... weird.

I&#039;m glad you got it working, but if you don&#039;t mind a couple of questions: What version of Windows are you running and can you clarify a bit on what you mean by the executable didn&#039;t work properly? Thanks!]]></description>
		<content:encoded><![CDATA[<p>Huh. That&#8217;s unusual. The Windows build is by far the most popular, but this is the first report I&#8217;ve had of this. (For that matter, I run on Windows too and didn&#8217;t see it in my testing.)</p>
<p>I&#8217;m not sure which is more interesting: that you had the problem, or that moving the Licensed_Art folder fixed it. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  The program should have no idea that folder exists or what it is, but&#8230; weird.</p>
<p>I&#8217;m glad you got it working, but if you don&#8217;t mind a couple of questions: What version of Windows are you running and can you clarify a bit on what you mean by the executable didn&#8217;t work properly? Thanks!</p>
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		<title>By: Joshua Griffin</title>
		<link>http://demon.ferretdev.org/devblog/1220-striking-a-balance/#comment-1570</link>
		<dc:creator><![CDATA[Joshua Griffin]]></dc:creator>
		<pubDate>Mon, 21 Dec 2020 07:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2418#comment-1570</guid>
		<description><![CDATA[PC build 12_20_2020 doesn&#039;t work due to a misplaced folder. 

The Executable didn&#039;t work properly until I put the &quot;Licensed_Art&quot;  INSIDE the &quot;Demon_Data&quot; folder.  I think you simply put the new art in the wrong folder... Oopsie!  I even got the new icons after I did this.]]></description>
		<content:encoded><![CDATA[<p>PC build 12_20_2020 doesn&#8217;t work due to a misplaced folder. </p>
<p>The Executable didn&#8217;t work properly until I put the &#8220;Licensed_Art&#8221;  INSIDE the &#8220;Demon_Data&#8221; folder.  I think you simply put the new art in the wrong folder&#8230; Oopsie!  I even got the new icons after I did this.</p>
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