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	<title>Comments on: 3/31: Our Time Has Finally Come</title>
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	<link>http://demon.ferretdev.org/devblog/331-our-time-has-finally-come/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
	<lastBuildDate>Mon, 14 Oct 2024 00:53:43 +0000</lastBuildDate>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/331-our-time-has-finally-come/#comment-501</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sat, 01 Apr 2017 13:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1384#comment-501</guid>
		<description><![CDATA[:D Still dying is good! I wouldn&#039;t want to accidentally make the game easy. :)

Attenuation was mainly added to bring late-game AEs under control... I hadn&#039;t thought about it also being used to semi-safely use AEs when your own party is in the area. :D Not a bad idea though, especially if they&#039;re particularly agile or Dodge/Block-heavy allies who may take close to no damage at all on the outermost edge of an AE. :D

Glad you&#039;re enjoying the update :D]]></description>
		<content:encoded><![CDATA[<p> <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  Still dying is good! I wouldn&#8217;t want to accidentally make the game easy. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>Attenuation was mainly added to bring late-game AEs under control&#8230; I hadn&#8217;t thought about it also being used to semi-safely use AEs when your own party is in the area. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  Not a bad idea though, especially if they&#8217;re particularly agile or Dodge/Block-heavy allies who may take close to no damage at all on the outermost edge of an AE. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
<p>Glad you&#8217;re enjoying the update <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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		<title>By: Ulairine</title>
		<link>http://demon.ferretdev.org/devblog/331-our-time-has-finally-come/#comment-500</link>
		<dc:creator><![CDATA[Ulairine]]></dc:creator>
		<pubDate>Sat, 01 Apr 2017 11:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1384#comment-500</guid>
		<description><![CDATA[Welp..Im dieing still. But the new demons are really fun! And I have some ideas that are getting me more success than I am used to. So hopefully ill make it further up soon than I have been.

The attenuation stuff is really interesting. I find myself more willing to friendly fire distant allies in order to secure damage. Since I know I can make it so they take less damage if I aim correctly.

All in all Im enjoying the update.]]></description>
		<content:encoded><![CDATA[<p>Welp..Im dieing still. But the new demons are really fun! And I have some ideas that are getting me more success than I am used to. So hopefully ill make it further up soon than I have been.</p>
<p>The attenuation stuff is really interesting. I find myself more willing to friendly fire distant allies in order to secure damage. Since I know I can make it so they take less damage if I aim correctly.</p>
<p>All in all Im enjoying the update.</p>
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