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	<title>Comments on: Arcadia: The Untamed Forest</title>
	<atom:link href="http://demon.ferretdev.org/devblog/arcadia-the-untamed-forest/feed/" rel="self" type="application/rss+xml" />
	<link>http://demon.ferretdev.org/devblog/arcadia-the-untamed-forest/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/arcadia-the-untamed-forest/#comment-242</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Fri, 26 Feb 2016 17:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=705#comment-242</guid>
		<description><![CDATA[Oh, no. :) &quot;Boss&quot; spawns are only 100% in their home dungeon. If Tower: 1 &amp; 1/2 is not selected for a given game&#039;s Tower map, West and Headless only have a chance to appear instead of being guaranteed.]]></description>
		<content:encoded><![CDATA[<p>Oh, no. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  &#8220;Boss&#8221; spawns are only 100% in their home dungeon. If Tower: 1 &#038; 1/2 is not selected for a given game&#8217;s Tower map, West and Headless only have a chance to appear instead of being guaranteed.</p>
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		<title>By: Sandman25</title>
		<link>http://demon.ferretdev.org/devblog/arcadia-the-untamed-forest/#comment-241</link>
		<dc:creator><![CDATA[Sandman25]]></dc:creator>
		<pubDate>Fri, 26 Feb 2016 16:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=705#comment-241</guid>
		<description><![CDATA[Does it mean West will still be generated in every game? I think it is boring to have guaranteed Leadership etc.]]></description>
		<content:encoded><![CDATA[<p>Does it mean West will still be generated in every game? I think it is boring to have guaranteed Leadership etc.</p>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/arcadia-the-untamed-forest/#comment-240</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Thu, 25 Feb 2016 17:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=705#comment-240</guid>
		<description><![CDATA[Hmm... that&#039;s certainly a possibility, and I hadn&#039;t thought of that.  :)

But... part of the idea behind having dungeon sets is prioritizing adaptability and dealing with situations as they arise, rather than knowing ahead of time that you&#039;re going to have a certain set of encounters. But to your concern, I would consider it a problem if this makes some builds unacceptably difficult (though not if it is just *more* difficult :P ), so I will keep an eye and ear on it. :D]]></description>
		<content:encoded><![CDATA[<p>Hmm&#8230; that&#8217;s certainly a possibility, and I hadn&#8217;t thought of that.  <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>But&#8230; part of the idea behind having dungeon sets is prioritizing adaptability and dealing with situations as they arise, rather than knowing ahead of time that you&#8217;re going to have a certain set of encounters. But to your concern, I would consider it a problem if this makes some builds unacceptably difficult (though not if it is just *more* difficult <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" />  ), so I will keep an eye and ear on it. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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		<title>By: spigot</title>
		<link>http://demon.ferretdev.org/devblog/arcadia-the-untamed-forest/#comment-239</link>
		<dc:creator><![CDATA[spigot]]></dc:creator>
		<pubDate>Thu, 25 Feb 2016 06:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=705#comment-239</guid>
		<description><![CDATA[I&#039;ve found Tower 1 1/2 is really helpful for getting some builds off the ground - have you considered offering portals to both levels and collapsing the entrance to the one that&#039;s not taken or something?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve found Tower 1 1/2 is really helpful for getting some builds off the ground &#8211; have you considered offering portals to both levels and collapsing the entrance to the one that&#8217;s not taken or something?</p>
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