<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Better Living Through Better Summoning</title>
	<atom:link href="http://demon.ferretdev.org/devblog/better-living-through-better-summoning/feed/" rel="self" type="application/rss+xml" />
	<link>http://demon.ferretdev.org/devblog/better-living-through-better-summoning/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
	<lastBuildDate>Mon, 14 Oct 2024 00:53:43 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/better-living-through-better-summoning/#comment-323</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Fri, 20 May 2016 17:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=827#comment-323</guid>
		<description><![CDATA[:P Maybe in a 2nd pass! Or maybe I just need to not call it Assume Form if I don&#039;t want to commit to that. :D A color shift like modified demons get would be reasonable though, since it is basically a form of Fusion for humans. :D]]></description>
		<content:encoded><![CDATA[<p> <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" />  Maybe in a 2nd pass! Or maybe I just need to not call it Assume Form if I don&#8217;t want to commit to that. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  A color shift like modified demons get would be reasonable though, since it is basically a form of Fusion for humans. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Galthaar</title>
		<link>http://demon.ferretdev.org/devblog/better-living-through-better-summoning/#comment-322</link>
		<dc:creator><![CDATA[Galthaar]]></dc:creator>
		<pubDate>Fri, 20 May 2016 17:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=827#comment-322</guid>
		<description><![CDATA[Very cool adittions, will &quot;Assume Form&quot; change your character sprite (preety please)?]]></description>
		<content:encoded><![CDATA[<p>Very cool adittions, will &#8220;Assume Form&#8221; change your character sprite (preety please)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/better-living-through-better-summoning/#comment-321</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Thu, 19 May 2016 13:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=827#comment-321</guid>
		<description><![CDATA[Yeah, all of the melee relics have things that should help them out with surviving that role. :D

Titan&#039;s Fist will be able to copy the resistance tables of allies with Assume Form.

The Eye of the Dragon will find extra items and Credits as they explore.

The Hand of the Dead can consume allies as a free action for (if they have leveled enough) significant HP and SP recovery, as well as some Credits.

And finally, as shown above, the Crown removes the turn cost on both Summon and Dismiss. :D

Hopefully this will provide several different viable paths to making melee summoners work better. :D We&#039;ll see what you all think once this build is out. :)]]></description>
		<content:encoded><![CDATA[<p>Yeah, all of the melee relics have things that should help them out with surviving that role. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
<p>Titan&#8217;s Fist will be able to copy the resistance tables of allies with Assume Form.</p>
<p>The Eye of the Dragon will find extra items and Credits as they explore.</p>
<p>The Hand of the Dead can consume allies as a free action for (if they have leveled enough) significant HP and SP recovery, as well as some Credits.</p>
<p>And finally, as shown above, the Crown removes the turn cost on both Summon and Dismiss. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
<p>Hopefully this will provide several different viable paths to making melee summoners work better. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  We&#8217;ll see what you all think once this build is out. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LuckyLuckLuc</title>
		<link>http://demon.ferretdev.org/devblog/better-living-through-better-summoning/#comment-320</link>
		<dc:creator><![CDATA[LuckyLuckLuc]]></dc:creator>
		<pubDate>Thu, 19 May 2016 06:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=827#comment-320</guid>
		<description><![CDATA[Looking forward to quick summon/dismiss. Melee classes are risky business but with these tools it seems like it will be a very nice buff to the builds.]]></description>
		<content:encoded><![CDATA[<p>Looking forward to quick summon/dismiss. Melee classes are risky business but with these tools it seems like it will be a very nice buff to the builds.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
