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	<title>Comments on: Culler, Destroyer, Eliminator.</title>
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	<link>http://demon.ferretdev.org/devblog/culler-destroyer-eliminator/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/culler-destroyer-eliminator/#comment-602</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sun, 31 Dec 2017 18:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1600#comment-602</guid>
		<description><![CDATA[Bonuses have to meet a certain threshold in order to get mentioned in the tooltip. :) For example, Fiery, Charged, etc. have small Agility bonuses, they just don&#039;t rate mention in the tooltip (+25 growth vs. +70 growth for Magic, which they actually list in the tooltip.)

I&#039;d be more exact in the tooltips, but the effect of changing growth rates depends significantly on what the target demon&#039;s growth rates are to begin with.

But yes, given three of Matter&#039;s four status effects greatly impair evasion, they should be okay either way. :D]]></description>
		<content:encoded><![CDATA[<p>Bonuses have to meet a certain threshold in order to get mentioned in the tooltip. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  For example, Fiery, Charged, etc. have small Agility bonuses, they just don&#8217;t rate mention in the tooltip (+25 growth vs. +70 growth for Magic, which they actually list in the tooltip.)</p>
<p>I&#8217;d be more exact in the tooltips, but the effect of changing growth rates depends significantly on what the target demon&#8217;s growth rates are to begin with.</p>
<p>But yes, given three of Matter&#8217;s four status effects greatly impair evasion, they should be okay either way. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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		<title>By: Joe</title>
		<link>http://demon.ferretdev.org/devblog/culler-destroyer-eliminator/#comment-601</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Sun, 31 Dec 2017 15:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1600#comment-601</guid>
		<description><![CDATA[Missed opportunity to name one modifier &quot;Liquidator&quot; because, you know, acid :D .
No bonus agility from those hmm, but plenty Matter attacks seem to use  it - darts, touches, disintegration beams. Well I guess matter status effects compensate for that.]]></description>
		<content:encoded><![CDATA[<p>Missed opportunity to name one modifier &#8220;Liquidator&#8221; because, you know, acid <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  .<br />
No bonus agility from those hmm, but plenty Matter attacks seem to use  it &#8211; darts, touches, disintegration beams. Well I guess matter status effects compensate for that.</p>
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