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	<title>Comments on: First Peek at Relics</title>
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	<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-63</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2015 16:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-63</guid>
		<description><![CDATA[It&#039;s not possible yet... but it will be in the future. :) With bigger mechanic/systems like relics, I usually implement a simple version first, then start upgrading them over time. I don&#039;t like sitting on a major feature for months and months. :D]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s not possible yet&#8230; but it will be in the future. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  With bigger mechanic/systems like relics, I usually implement a simple version first, then start upgrading them over time. I don&#8217;t like sitting on a major feature for months and months. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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		<title>By: Galthaar</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-62</link>
		<dc:creator><![CDATA[Galthaar]]></dc:creator>
		<pubDate>Sat, 08 Aug 2015 10:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-62</guid>
		<description><![CDATA[I have an idea fora a specialized relic, but it fiddles with summoning mechanics and I don´t know if it is possible or desirable.

Name: Summoner&#039;s Soul
Properties: Set all attributes except vitality to 1, and reduces stamina to zero permanently; the only ability it gives is a new summoning slot so you can have 4 demons out at same time. Each time you level up, instead of gaining attributes normally, you gain 1 vitality and can choose a demon to increase all of its attributes by 1 point each.]]></description>
		<content:encoded><![CDATA[<p>I have an idea fora a specialized relic, but it fiddles with summoning mechanics and I don´t know if it is possible or desirable.</p>
<p>Name: Summoner&#8217;s Soul<br />
Properties: Set all attributes except vitality to 1, and reduces stamina to zero permanently; the only ability it gives is a new summoning slot so you can have 4 demons out at same time. Each time you level up, instead of gaining attributes normally, you gain 1 vitality and can choose a demon to increase all of its attributes by 1 point each.</p>
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	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-61</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2015 02:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-61</guid>
		<description><![CDATA[The number of relics is going to grow over time: I don&#039;t have a set limit, and it will probably only stop when I don&#039;t have any more ideas for new ones that are interesting and sufficiently different from the rest. :) The next major group of relics will probably be when the traits system finally gets fleshed out: that will give me a lot more options on what relics can do/change gameplay wise. :D

Other equipment: haven&#039;t decided yet. I&#039;ve considered having a single equipment slot for each party member for an &quot;accessory&quot;-like item, or some typical (3? 5? 8?) number of slots for the player and none for demons, but have not definitely settled on any answer (or even whether to do it at all.) 

One of my bigger points of hesitation on equipment is that players already have a party of 8 demons and their abilities to manage, and the interplay involved with comparing various demons and abilities and deciding which ones to keep/use is already pretty similar to the sort of flavor equipment systems add. 

I do love progression systems... but I&#039;m undecided on whether this would be &quot;another fun progression system&quot; or &quot;one fun progression system too many.&quot; At the moment I&#039;ve put the idea aside since I&#039;ve got plenty of stuff to do that I&#039;m much more certain about wanting in, so I probably won&#039;t make a call on this anytime super soon.]]></description>
		<content:encoded><![CDATA[<p>The number of relics is going to grow over time: I don&#8217;t have a set limit, and it will probably only stop when I don&#8217;t have any more ideas for new ones that are interesting and sufficiently different from the rest. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  The next major group of relics will probably be when the traits system finally gets fleshed out: that will give me a lot more options on what relics can do/change gameplay wise. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
<p>Other equipment: haven&#8217;t decided yet. I&#8217;ve considered having a single equipment slot for each party member for an &#8220;accessory&#8221;-like item, or some typical (3? 5? 8?) number of slots for the player and none for demons, but have not definitely settled on any answer (or even whether to do it at all.) </p>
<p>One of my bigger points of hesitation on equipment is that players already have a party of 8 demons and their abilities to manage, and the interplay involved with comparing various demons and abilities and deciding which ones to keep/use is already pretty similar to the sort of flavor equipment systems add. </p>
<p>I do love progression systems&#8230; but I&#8217;m undecided on whether this would be &#8220;another fun progression system&#8221; or &#8220;one fun progression system too many.&#8221; At the moment I&#8217;ve put the idea aside since I&#8217;ve got plenty of stuff to do that I&#8217;m much more certain about wanting in, so I probably won&#8217;t make a call on this anytime super soon.</p>
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		<title>By: Galthaar</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-60</link>
		<dc:creator><![CDATA[Galthaar]]></dc:creator>
		<pubDate>Sat, 08 Aug 2015 01:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-60</guid>
		<description><![CDATA[Please, don&#039;t bother with this if you think it doesn´t fit with the theme, it´s not important in fact. How many relics do you plan for the future? Will you implement other kinds of equipment or artifacts to be found in the game in the future?]]></description>
		<content:encoded><![CDATA[<p>Please, don&#8217;t bother with this if you think it doesn´t fit with the theme, it´s not important in fact. How many relics do you plan for the future? Will you implement other kinds of equipment or artifacts to be found in the game in the future?</p>
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	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-59</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2015 00:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-59</guid>
		<description><![CDATA[:D Glad everyone&#039;s excited about these. :) Going to make a push this weekend, so hopefully I&#039;ll have more I can show you soon. :D

Galthaar: Hmm.. relics are lore-wise supposed to be things that merge with or replace part of the user&#039;s body. But... I could see having relics that generate magical weaponry/shields for their bearer to use. Crown of Glory might be a good candidate for that, since most of the sprite is &quot;free&quot; to mess with due to it being headgear. I could also work on making the art for melee relics look a bit more... I dunno, bulky? Titan&#039;s Fist might not be very convincing as a large metal fist you smash things with in the current art. :D 

No promises on when I&#039;ll redo their art, but thank you for the feedback. :) I will keep it in mind when doing future relics too.]]></description>
		<content:encoded><![CDATA[<p> <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  Glad everyone&#8217;s excited about these. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  Going to make a push this weekend, so hopefully I&#8217;ll have more I can show you soon. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
<p>Galthaar: Hmm.. relics are lore-wise supposed to be things that merge with or replace part of the user&#8217;s body. But&#8230; I could see having relics that generate magical weaponry/shields for their bearer to use. Crown of Glory might be a good candidate for that, since most of the sprite is &#8220;free&#8221; to mess with due to it being headgear. I could also work on making the art for melee relics look a bit more&#8230; I dunno, bulky? Titan&#8217;s Fist might not be very convincing as a large metal fist you smash things with in the current art. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  </p>
<p>No promises on when I&#8217;ll redo their art, but thank you for the feedback. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  I will keep it in mind when doing future relics too.</p>
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	<item>
		<title>By: Rogueliker</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-58</link>
		<dc:creator><![CDATA[Rogueliker]]></dc:creator>
		<pubDate>Fri, 07 Aug 2015 17:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-58</guid>
		<description><![CDATA[I can&#039;t wait for this! The melee oriented characters I make seem slightly out of place in the current system, and more options are always fun! STRANGE MAGIC TOO!]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for this! The melee oriented characters I make seem slightly out of place in the current system, and more options are always fun! STRANGE MAGIC TOO!</p>
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	<item>
		<title>By: Hiago</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-57</link>
		<dc:creator><![CDATA[Hiago]]></dc:creator>
		<pubDate>Fri, 07 Aug 2015 16:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-57</guid>
		<description><![CDATA[This looks amazing! :O]]></description>
		<content:encoded><![CDATA[<p>This looks amazing! :O</p>
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	<item>
		<title>By: Galthaar</title>
		<link>http://demon.ferretdev.org/devblog/first-peek-at-relics/#comment-56</link>
		<dc:creator><![CDATA[Galthaar]]></dc:creator>
		<pubDate>Fri, 07 Aug 2015 12:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=424#comment-56</guid>
		<description><![CDATA[Great changes, I really like them, I just think that the melee oriented relics could be weapons, I would really like a sword and shield option for example.]]></description>
		<content:encoded><![CDATA[<p>Great changes, I really like them, I just think that the melee oriented relics could be weapons, I would really like a sword and shield option for example.</p>
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