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	<title>Comments on: Let There Be Light</title>
	<atom:link href="http://demon.ferretdev.org/devblog/let-there-be-light/feed/" rel="self" type="application/rss+xml" />
	<link>http://demon.ferretdev.org/devblog/let-there-be-light/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-733</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sat, 28 Jul 2018 04:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-733</guid>
		<description><![CDATA[No worries, heals never miss. :D]]></description>
		<content:encoded><![CDATA[<p>No worries, heals never miss. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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	<item>
		<title>By: 2tousent</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-732</link>
		<dc:creator><![CDATA[2tousent]]></dc:creator>
		<pubDate>Sat, 28 Jul 2018 03:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-732</guid>
		<description><![CDATA[About the ones that can miss, can they only miss against enemies or is it possible for you to miss on your allies? 

Missing a heal seems like a good way to lose]]></description>
		<content:encoded><![CDATA[<p>About the ones that can miss, can they only miss against enemies or is it possible for you to miss on your allies? </p>
<p>Missing a heal seems like a good way to lose</p>
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		<title>By: Joey</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-731</link>
		<dc:creator><![CDATA[Joey]]></dc:creator>
		<pubDate>Fri, 27 Jul 2018 18:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-731</guid>
		<description><![CDATA[Sounds good. Burst and nova makes even more sense as (pricey) keystone abilities, as beam is narrow and would require a lot of personal positioning.]]></description>
		<content:encoded><![CDATA[<p>Sounds good. Burst and nova makes even more sense as (pricey) keystone abilities, as beam is narrow and would require a lot of personal positioning.</p>
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	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-730</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Fri, 27 Jul 2018 15:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-730</guid>
		<description><![CDATA[Well.. I did already switch the beams out from Cannot Miss (I wanted to offer an option that was cheaper SP-wise in exchange for needing accuracy, the beams were the most appropriate candidate), *but* the &quot;Burst&quot; line of spells (3x3 area instead of a line) won&#039;t check accuracy, so you&#039;ll still be able to get what you wanted.

Additionally, the &quot;Nova&quot; line of these spells will also not check accuracy: those actually cover almost the entire visible area, similar to Mind Scream and the like. A bit pricey though on SP, as you&#039;d probably imagine.]]></description>
		<content:encoded><![CDATA[<p>Well.. I did already switch the beams out from Cannot Miss (I wanted to offer an option that was cheaper SP-wise in exchange for needing accuracy, the beams were the most appropriate candidate), *but* the &#8220;Burst&#8221; line of spells (3&#215;3 area instead of a line) won&#8217;t check accuracy, so you&#8217;ll still be able to get what you wanted.</p>
<p>Additionally, the &#8220;Nova&#8221; line of these spells will also not check accuracy: those actually cover almost the entire visible area, similar to Mind Scream and the like. A bit pricey though on SP, as you&#8217;d probably imagine.</p>
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	<item>
		<title>By: Joey</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-729</link>
		<dc:creator><![CDATA[Joey]]></dc:creator>
		<pubDate>Fri, 27 Jul 2018 14:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-729</guid>
		<description><![CDATA[I&#039;m really looking forward to having a play around with these. Healing your team and attacking enemies without relying on accuracy is such a great combo for a single move. I&#039;m already thinking of how you could build a team around this.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m really looking forward to having a play around with these. Healing your team and attacking enemies without relying on accuracy is such a great combo for a single move. I&#8217;m already thinking of how you could build a team around this.</p>
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	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-728</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 16:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-728</guid>
		<description><![CDATA[Oh, no, these can be freely targeted with no restrictions other than their range limits. You can fire purely at enemies, purely at allies, or a mix of both. The AI already has started using them during resting to speed up post-combat healing :D]]></description>
		<content:encoded><![CDATA[<p>Oh, no, these can be freely targeted with no restrictions other than their range limits. You can fire purely at enemies, purely at allies, or a mix of both. The AI already has started using them during resting to speed up post-combat healing <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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	<item>
		<title>By: 2tousent</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-727</link>
		<dc:creator><![CDATA[2tousent]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 15:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-727</guid>
		<description><![CDATA[Do these still require a target or can you fire exculsively with the intent of only hitting your allies?]]></description>
		<content:encoded><![CDATA[<p>Do these still require a target or can you fire exculsively with the intent of only hitting your allies?</p>
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	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-726</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 00:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-726</guid>
		<description><![CDATA[I&#039;ve already added some small AE versions. :D They don&#039;t require a condition on the target like Pyre Rite though.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve already added some small AE versions. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  They don&#8217;t require a condition on the target like Pyre Rite though.</p>
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	<item>
		<title>By: 2tousent</title>
		<link>http://demon.ferretdev.org/devblog/let-there-be-light/#comment-725</link>
		<dc:creator><![CDATA[2tousent]]></dc:creator>
		<pubDate>Tue, 24 Jul 2018 15:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1787#comment-725</guid>
		<description><![CDATA[Allies shall suffer from being in the line of fire no longer!

Looks pretty cool, i&#039;m assuming there will be some that act somewhat like pyre rite.]]></description>
		<content:encoded><![CDATA[<p>Allies shall suffer from being in the line of fire no longer!</p>
<p>Looks pretty cool, i&#8217;m assuming there will be some that act somewhat like pyre rite.</p>
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