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	<title>Comments on: Making progress on capture polish</title>
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	<link>http://demon.ferretdev.org/devblog/making-progress-on-capture-polish/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Sandman25</title>
		<link>http://demon.ferretdev.org/devblog/making-progress-on-capture-polish/#comment-173</link>
		<dc:creator><![CDATA[Sandman25]]></dc:creator>
		<pubDate>Tue, 17 Nov 2015 17:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=617#comment-173</guid>
		<description><![CDATA[Good, I can stop worrying then :) I guess it can be interesting/fun to use some flavor monsters for spawning like protect an angel from demons or from some other holy beings (they didn&#039;t like the traitor) though I suspect you are already doing something like that. Thanks for the reply.]]></description>
		<content:encoded><![CDATA[<p>Good, I can stop worrying then <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  I guess it can be interesting/fun to use some flavor monsters for spawning like protect an angel from demons or from some other holy beings (they didn&#8217;t like the traitor) though I suspect you are already doing something like that. Thanks for the reply.</p>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/making-progress-on-capture-polish/#comment-172</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Tue, 17 Nov 2015 16:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=617#comment-172</guid>
		<description><![CDATA[It&#039;s worth keeping an eye on, but I think it&#039;ll be alright. There are some self-imposed rules I&#039;m following for which monsters are used in this way. :)

If it gets out of hand though, I can see about finding a way to include that information in the capture details. Generally speaking though, they&#039;re designed so that you&#039;ll have good odds of success so long as you clear out all other demons before beginning the attempt, have your entire party still in relatively good condition, and have some access to healing/buffing abilities to keep the target in good shape. (If your build/party isn&#039;t good at healing/buffing, you can probably generally expect Protect captureables to be a bit tricky, but this would be true regardless of what spawns. On the other hand, healing items are the most common ones found, so there is a way out even then.)]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s worth keeping an eye on, but I think it&#8217;ll be alright. There are some self-imposed rules I&#8217;m following for which monsters are used in this way. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>If it gets out of hand though, I can see about finding a way to include that information in the capture details. Generally speaking though, they&#8217;re designed so that you&#8217;ll have good odds of success so long as you clear out all other demons before beginning the attempt, have your entire party still in relatively good condition, and have some access to healing/buffing abilities to keep the target in good shape. (If your build/party isn&#8217;t good at healing/buffing, you can probably generally expect Protect captureables to be a bit tricky, but this would be true regardless of what spawns. On the other hand, healing items are the most common ones found, so there is a way out even then.)</p>
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		<title>By: Sandman25</title>
		<link>http://demon.ferretdev.org/devblog/making-progress-on-capture-polish/#comment-171</link>
		<dc:creator><![CDATA[Sandman25]]></dc:creator>
		<pubDate>Tue, 17 Nov 2015 15:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=617#comment-171</guid>
		<description><![CDATA[Isn&#039;t the spawn of UNKNOWN monsters for protect captureable too cruel? I mean some builds can be vulnerable to those monsters and the failure can result in distrust spread. Maybe list type of spawned monsters in capture description so player can decide whether it is a good idea to try the capture?]]></description>
		<content:encoded><![CDATA[<p>Isn&#8217;t the spawn of UNKNOWN monsters for protect captureable too cruel? I mean some builds can be vulnerable to those monsters and the failure can result in distrust spread. Maybe list type of spawned monsters in capture description so player can decide whether it is a good idea to try the capture?</p>
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