<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: New Character Sprites by Geminimax</title>
	<atom:link href="http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/feed/" rel="self" type="application/rss+xml" />
	<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
	<lastBuildDate>Mon, 14 Oct 2024 00:53:43 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-145</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Thu, 29 Oct 2015 03:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-145</guid>
		<description><![CDATA[(We seem to have hit the limit for nested replies, so I&#039;m just replying to the deepest one it&#039;ll let me. :D )

Alright, I&#039;ll do a bit of digging during the next build cycle and see if I can find a way to speed these explore/rest type things up. It&#039;s going to come down to whether or not I can find a bug though probably: Demon&#039;s AI and pathing are already about as opimizied as I know how to make &#039;em (I knew they&#039;d be a risk for the project with all the group combat going on), so unless I&#039;ve just bungled something and haven&#039;t caught it, there may be a short limit on what I can do here.

No problem re: responding to feedback. :D Indeed, I thank you for leaving it for me to respond to: it helps me make the game even better. :) I&#039;m glad you&#039;re having a good time. :D]]></description>
		<content:encoded><![CDATA[<p>(We seem to have hit the limit for nested replies, so I&#8217;m just replying to the deepest one it&#8217;ll let me. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  )</p>
<p>Alright, I&#8217;ll do a bit of digging during the next build cycle and see if I can find a way to speed these explore/rest type things up. It&#8217;s going to come down to whether or not I can find a bug though probably: Demon&#8217;s AI and pathing are already about as opimizied as I know how to make &#8216;em (I knew they&#8217;d be a risk for the project with all the group combat going on), so unless I&#8217;ve just bungled something and haven&#8217;t caught it, there may be a short limit on what I can do here.</p>
<p>No problem re: responding to feedback. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  Indeed, I thank you for leaving it for me to respond to: it helps me make the game even better. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  I&#8217;m glad you&#8217;re having a good time. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-144</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Thu, 29 Oct 2015 03:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-144</guid>
		<description><![CDATA[Whoops. :D Missed you down here, nested replies threw me off. :( 

I&#039;m glad you like the new sprites. :) As for splash art, it&#039;d definitely be nice. Maybe we&#039;ll get a volunteer for that too at some point (It took me this long just to get decent at 32x32, no way I would be of any use on bigger images myself unfortunately.)]]></description>
		<content:encoded><![CDATA[<p>Whoops. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  Missed you down here, nested replies threw me off. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_sad.gif" alt=":(" class="wp-smiley" />  </p>
<p>I&#8217;m glad you like the new sprites. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  As for splash art, it&#8217;d definitely be nice. Maybe we&#8217;ll get a volunteer for that too at some point (It took me this long just to get decent at 32&#215;32, no way I would be of any use on bigger images myself unfortunately.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spigot</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-143</link>
		<dc:creator><![CDATA[spigot]]></dc:creator>
		<pubDate>Thu, 29 Oct 2015 02:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-143</guid>
		<description><![CDATA[Speed them up, please! Thanks for responding to my feedback by the way. You&#039;ve made a brilliant game!]]></description>
		<content:encoded><![CDATA[<p>Speed them up, please! Thanks for responding to my feedback by the way. You&#8217;ve made a brilliant game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-141</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Wed, 28 Oct 2015 03:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-141</guid>
		<description><![CDATA[Hmm... could be? I do know they are slow initially if the party has any active effects or (in the case of resting) if it has any auto healing behavior to throw through the AI. They also would speed up a bit as you go through the level (less enemies to do pathing for each auto turn)

So, just to clarify what you wanted: do you want an option to slow them down, or should I be looking for a bug to fix to speed them up? :D

(Also, FYI, this will be build after next either way. This negotiation+sprite build&#039;s already drug on a bit more than I like.)]]></description>
		<content:encoded><![CDATA[<p>Hmm&#8230; could be? I do know they are slow initially if the party has any active effects or (in the case of resting) if it has any auto healing behavior to throw through the AI. They also would speed up a bit as you go through the level (less enemies to do pathing for each auto turn)</p>
<p>So, just to clarify what you wanted: do you want an option to slow them down, or should I be looking for a bug to fix to speed them up? <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
<p>(Also, FYI, this will be build after next either way. This negotiation+sprite build&#8217;s already drug on a bit more than I like.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spigot</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-140</link>
		<dc:creator><![CDATA[spigot]]></dc:creator>
		<pubDate>Wed, 28 Oct 2015 01:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-140</guid>
		<description><![CDATA[I&#039;ve noticed they start slow and speed up the longer you wait/explore - maybe this is something to do with my computer?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed they start slow and speed up the longer you wait/explore &#8211; maybe this is something to do with my computer?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chills</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-137</link>
		<dc:creator><![CDATA[Chills]]></dc:creator>
		<pubDate>Mon, 26 Oct 2015 01:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-137</guid>
		<description><![CDATA[I like the new sprites, more stylized look. Wouldn&#039;t mind some splash art, like Stone Soup does, too.]]></description>
		<content:encoded><![CDATA[<p>I like the new sprites, more stylized look. Wouldn&#8217;t mind some splash art, like Stone Soup does, too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-136</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sun, 25 Oct 2015 09:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-136</guid>
		<description><![CDATA[Yeah, there will be an option for switching back to the old sprites if you prefer them.

As far as wait+explore speed, do you mean you want to be able to slow them down? They currently go as quickly as possible, but I could optionally throttle them if that’s something you want.]]></description>
		<content:encoded><![CDATA[<p>Yeah, there will be an option for switching back to the old sprites if you prefer them.</p>
<p>As far as wait+explore speed, do you mean you want to be able to slow them down? They currently go as quickly as possible, but I could optionally throttle them if that’s something you want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spigot</title>
		<link>http://demon.ferretdev.org/devblog/new-character-sprites-by-geminimax/#comment-134</link>
		<dc:creator><![CDATA[spigot]]></dc:creator>
		<pubDate>Sun, 25 Oct 2015 04:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=566#comment-134</guid>
		<description><![CDATA[Could you add an option to use the old sprites please? I loved the old sprites!

Also, if you could implement some kind of option for wait+explore speed, that would be great.]]></description>
		<content:encoded><![CDATA[<p>Could you add an option to use the old sprites please? I loved the old sprites!</p>
<p>Also, if you could implement some kind of option for wait+explore speed, that would be great.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
