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	<title>Comments on: pantpantpant</title>
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	<link>http://demon.ferretdev.org/devblog/pantpantpant/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
	<lastBuildDate>Mon, 14 Oct 2024 00:53:43 +0000</lastBuildDate>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/pantpantpant/#comment-465</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Tue, 07 Feb 2017 15:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1256#comment-465</guid>
		<description><![CDATA[:D Thanks! To be fair though, I don&#039;t usually spend much time per icon... I don&#039;t consider them as important visually as the character sprites, so I kinda force myself to get them &#039;good enough&#039; and move on. Some turn out great (Flame Blast!), some are just okay (..Poison Touch, Rend Asunder, etc.)

Lucky Find will probably get a slight rename but it&#039;s an ability you use on an ally that produces a random positive item effect: usually Heal Stone, Chakra Stone, or Pure Stone*, very rarely the Gem versions of those items. The advantage is that most of these effects are stronger than abilities, the disadvantage is you&#039;re not picking what you get. As the name implies, it will function on a Luck cooldown. :)

(* - Doesn&#039;t include the MaxHP damage removal effect of Pure Stone/Gem.)]]></description>
		<content:encoded><![CDATA[<p> <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  Thanks! To be fair though, I don&#8217;t usually spend much time per icon&#8230; I don&#8217;t consider them as important visually as the character sprites, so I kinda force myself to get them &#8216;good enough&#8217; and move on. Some turn out great (Flame Blast!), some are just okay (..Poison Touch, Rend Asunder, etc.)</p>
<p>Lucky Find will probably get a slight rename but it&#8217;s an ability you use on an ally that produces a random positive item effect: usually Heal Stone, Chakra Stone, or Pure Stone*, very rarely the Gem versions of those items. The advantage is that most of these effects are stronger than abilities, the disadvantage is you&#8217;re not picking what you get. As the name implies, it will function on a Luck cooldown. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>(* &#8211; Doesn&#8217;t include the MaxHP damage removal effect of Pure Stone/Gem.)</p>
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		<title>By: Carnegie</title>
		<link>http://demon.ferretdev.org/devblog/pantpantpant/#comment-464</link>
		<dc:creator><![CDATA[Carnegie]]></dc:creator>
		<pubDate>Tue, 07 Feb 2017 07:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1256#comment-464</guid>
		<description><![CDATA[Awesome! I wish I had your work ethic.

Lucky Find sounds neat. A meta skill like the relic upgrades, only it takes an ability slot...?]]></description>
		<content:encoded><![CDATA[<p>Awesome! I wish I had your work ethic.</p>
<p>Lucky Find sounds neat. A meta skill like the relic upgrades, only it takes an ability slot&#8230;?</p>
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