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	<title>Comments on: Some Combat Mechanics Details</title>
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	<link>http://demon.ferretdev.org/devblog/some-combat-mechanics-details/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/some-combat-mechanics-details/#comment-85</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sat, 29 Aug 2015 17:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=473#comment-85</guid>
		<description><![CDATA[For negative effects, the attacker&#039;s Cunning and Level oppose the target&#039;s Vitality.

You compute two ratios first:

Attacker Cunning / Attacker Level+10
Defender Vitality / Attacker Level+10 (yes, Attacker Level+10 here too)

So, let&#039;s say a Level 5 demon with 20 Cunning is trying to land a negative effect on a Level 3 demon with 10 Vitality. These ratios turn out to be:

20 Cunning / 15 = 1.33
10 Vitality / 15 = 0.67

You take these ratios, and filter them through a chart that looks like this:

Ratio -&gt; %
0 -&gt; 75%
1 -&gt; 100%
2 -&gt; 125%
3 -&gt; 150%
etc.

For 1.33, we get a value of 108%. For 0.67, we get a value of 92%.

Finally, divide the first ratio&#039;s result by the second. In this case, 108% / 92% = 117%. This is the percentage of the tooltip listed chance you have to land the negative effect on your target.

Weakness, Resistance, and Immunity also apply: Weakness and Resistance give large bonuses/penalties to landing associated effects, and of course, Immunity prevents it outright. Heroes also have a large amount of bonus resistance to all negative effects.

I&#039;m trying to get better about explaining this stuff in game... but I&#039;m not sure how I could effectively in a bite-sized fashion. Maybe it doesn&#039;t need to be bite-sized and I should put these explanations in the back of the manual for any interested parties to read?]]></description>
		<content:encoded><![CDATA[<p>For negative effects, the attacker&#8217;s Cunning and Level oppose the target&#8217;s Vitality.</p>
<p>You compute two ratios first:</p>
<p>Attacker Cunning / Attacker Level+10<br />
Defender Vitality / Attacker Level+10 (yes, Attacker Level+10 here too)</p>
<p>So, let&#8217;s say a Level 5 demon with 20 Cunning is trying to land a negative effect on a Level 3 demon with 10 Vitality. These ratios turn out to be:</p>
<p>20 Cunning / 15 = 1.33<br />
10 Vitality / 15 = 0.67</p>
<p>You take these ratios, and filter them through a chart that looks like this:</p>
<p>Ratio -> %<br />
0 -> 75%<br />
1 -> 100%<br />
2 -> 125%<br />
3 -> 150%<br />
etc.</p>
<p>For 1.33, we get a value of 108%. For 0.67, we get a value of 92%.</p>
<p>Finally, divide the first ratio&#8217;s result by the second. In this case, 108% / 92% = 117%. This is the percentage of the tooltip listed chance you have to land the negative effect on your target.</p>
<p>Weakness, Resistance, and Immunity also apply: Weakness and Resistance give large bonuses/penalties to landing associated effects, and of course, Immunity prevents it outright. Heroes also have a large amount of bonus resistance to all negative effects.</p>
<p>I&#8217;m trying to get better about explaining this stuff in game&#8230; but I&#8217;m not sure how I could effectively in a bite-sized fashion. Maybe it doesn&#8217;t need to be bite-sized and I should put these explanations in the back of the manual for any interested parties to read?</p>
]]></content:encoded>
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	<item>
		<title>By: Hiago</title>
		<link>http://demon.ferretdev.org/devblog/some-combat-mechanics-details/#comment-84</link>
		<dc:creator><![CDATA[Hiago]]></dc:creator>
		<pubDate>Sat, 29 Aug 2015 16:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/?p=473#comment-84</guid>
		<description><![CDATA[How does cunning influence on the chance of negative effects affecting enemies? I feel the stat system could be better explained, so the player can better compare his choices pertaining stat distribution]]></description>
		<content:encoded><![CDATA[<p>How does cunning influence on the chance of negative effects affecting enemies? I feel the stat system could be better explained, so the player can better compare his choices pertaining stat distribution</p>
]]></content:encoded>
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