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	<title>Comments on: Stone Cold</title>
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	<link>http://demon.ferretdev.org/devblog/stone-cold/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/stone-cold/#comment-594</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Fri, 22 Dec 2017 04:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1568#comment-594</guid>
		<description><![CDATA[At least in this version, yeah. :) Still mulling over the details, but it will definitely impact resistances in some way.]]></description>
		<content:encoded><![CDATA[<p>At least in this version, yeah. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  Still mulling over the details, but it will definitely impact resistances in some way.</p>
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		<title>By: Joe</title>
		<link>http://demon.ferretdev.org/devblog/stone-cold/#comment-593</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Fri, 22 Dec 2017 04:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1568#comment-593</guid>
		<description><![CDATA[So it sets elemental resistances to normal only if target was resistant/immune, but not weak.]]></description>
		<content:encoded><![CDATA[<p>So it sets elemental resistances to normal only if target was resistant/immune, but not weak.</p>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/stone-cold/#comment-592</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Thu, 21 Dec 2017 23:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1568#comment-592</guid>
		<description><![CDATA[Currently, it takes 2.5 turns to convert from Harden to Stone, and lasts 5 turns as Stone. The duration shown in the tooltip is in raw time, not user turns, so that&#039;s 5 standard turns, not 5 including the delay (i.e.: the delay *is* 5 turns.)

Those numbers aren&#039;t.. uh... carved in stone yet though. Still testing it out and seeing what feels right. Same for success rates on skills that apply it and what not: it currently uses the Charm success rate and SP cost scaling (i.e.: somewhat low odds and somewhat expensive to attempt.)]]></description>
		<content:encoded><![CDATA[<p>Currently, it takes 2.5 turns to convert from Harden to Stone, and lasts 5 turns as Stone. The duration shown in the tooltip is in raw time, not user turns, so that&#8217;s 5 standard turns, not 5 including the delay (i.e.: the delay *is* 5 turns.)</p>
<p>Those numbers aren&#8217;t.. uh&#8230; carved in stone yet though. Still testing it out and seeing what feels right. Same for success rates on skills that apply it and what not: it currently uses the Charm success rate and SP cost scaling (i.e.: somewhat low odds and somewhat expensive to attempt.)</p>
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		<title>By: 2tousent</title>
		<link>http://demon.ferretdev.org/devblog/stone-cold/#comment-591</link>
		<dc:creator><![CDATA[2tousent]]></dc:creator>
		<pubDate>Thu, 21 Dec 2017 23:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1568#comment-591</guid>
		<description><![CDATA[That sounds like a death sentence...

So it delays the turn, for 5 turns, so it would be as if it lasted much longer, right?

or are the 5 turns independent from the user? Honestly, I forgot how it works]]></description>
		<content:encoded><![CDATA[<p>That sounds like a death sentence&#8230;</p>
<p>So it delays the turn, for 5 turns, so it would be as if it lasted much longer, right?</p>
<p>or are the 5 turns independent from the user? Honestly, I forgot how it works</p>
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