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	<title>Comments on: The Demon&#8217;s New Clothes</title>
	<atom:link href="http://demon.ferretdev.org/devblog/the-demons-new-clothes/feed/" rel="self" type="application/rss+xml" />
	<link>http://demon.ferretdev.org/devblog/the-demons-new-clothes/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/the-demons-new-clothes/#comment-1698</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Tue, 11 May 2021 18:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2498#comment-1698</guid>
		<description><![CDATA[Initiate more or less serves that role for Mind (though it includes some non-Mind Presence cooldown abilities.) Matter and Body don&#039;t feel quite as suited for them yet, at least based on currently available abilities.]]></description>
		<content:encoded><![CDATA[<p>Initiate more or less serves that role for Mind (though it includes some non-Mind Presence cooldown abilities.) Matter and Body don&#8217;t feel quite as suited for them yet, at least based on currently available abilities.</p>
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	<item>
		<title>By: ShinQuickMan</title>
		<link>http://demon.ferretdev.org/devblog/the-demons-new-clothes/#comment-1697</link>
		<dc:creator><![CDATA[ShinQuickMan]]></dc:creator>
		<pubDate>Tue, 11 May 2021 16:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2498#comment-1697</guid>
		<description><![CDATA[Does this mean we&#039;ll also see physical hybrids for Mind, Matter, and Body?]]></description>
		<content:encoded><![CDATA[<p>Does this mean we&#8217;ll also see physical hybrids for Mind, Matter, and Body?</p>
]]></content:encoded>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/the-demons-new-clothes/#comment-1696</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Sun, 09 May 2021 03:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2498#comment-1696</guid>
		<description><![CDATA[Yep, Hand of Night is available in every tier of Ravager. :D

Edit: Though, for the record, Hand of Night was still available... on a certain cryptid&#039;s unique modifier. :)]]></description>
		<content:encoded><![CDATA[<p>Yep, Hand of Night is available in every tier of Ravager. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
<p>Edit: Though, for the record, Hand of Night was still available&#8230; on a certain cryptid&#8217;s unique modifier. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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		<title>By: Remora</title>
		<link>http://demon.ferretdev.org/devblog/the-demons-new-clothes/#comment-1695</link>
		<dc:creator><![CDATA[Remora]]></dc:creator>
		<pubDate>Sat, 08 May 2021 22:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2498#comment-1695</guid>
		<description><![CDATA[It looks like the Ravager+ modifiers will make up for the fact that Hand of Night has disappeared from the game since the nerf to the starting abilities, which is a nice comeback.]]></description>
		<content:encoded><![CDATA[<p>It looks like the Ravager+ modifiers will make up for the fact that Hand of Night has disappeared from the game since the nerf to the starting abilities, which is a nice comeback.</p>
]]></content:encoded>
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		<title>By: Remora</title>
		<link>http://demon.ferretdev.org/devblog/the-demons-new-clothes/#comment-1694</link>
		<dc:creator><![CDATA[Remora]]></dc:creator>
		<pubDate>Sat, 08 May 2021 20:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2498#comment-1694</guid>
		<description><![CDATA[Hoo boy. I think it&#039;s about time there&#039;s would be regular modifiers that increase vitality agility aside from Deadly+, Frigid+, and xsworn+. From just a glance these all look really interesting. I think they&#039;ll add even more to the game&#039;s replayability with entirely new demon builds becoming viable.]]></description>
		<content:encoded><![CDATA[<p>Hoo boy. I think it&#8217;s about time there&#8217;s would be regular modifiers that increase vitality agility aside from Deadly+, Frigid+, and xsworn+. From just a glance these all look really interesting. I think they&#8217;ll add even more to the game&#8217;s replayability with entirely new demon builds becoming viable.</p>
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