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	<title>Comments on: The Necropolis Awaits</title>
	<atom:link href="http://demon.ferretdev.org/devblog/the-necropolis-awaits/feed/" rel="self" type="application/rss+xml" />
	<link>http://demon.ferretdev.org/devblog/the-necropolis-awaits/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
	<lastBuildDate>Mon, 14 Oct 2024 00:53:43 +0000</lastBuildDate>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/the-necropolis-awaits/#comment-1915</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Fri, 07 Jun 2024 17:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2703#comment-1915</guid>
		<description><![CDATA[Animation speed up/skip is on the list, but I haven&#039;t gotten to it quite yet. :D]]></description>
		<content:encoded><![CDATA[<p>Animation speed up/skip is on the list, but I haven&#8217;t gotten to it quite yet. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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		<title>By: Chi</title>
		<link>http://demon.ferretdev.org/devblog/the-necropolis-awaits/#comment-1914</link>
		<dc:creator><![CDATA[Chi]]></dc:creator>
		<pubDate>Fri, 07 Jun 2024 06:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2703#comment-1914</guid>
		<description><![CDATA[That sounds really neat and will be helpful in trying different builds, which has been very hit and miss so far.  One thing I was thinking of as I got further into the game; a setting to skip animations/effects or pressing a key speed up battles mid-turn. 

Unlike in Demon where I want to monitor who does what on the enemy side and where they are in relation to my party very closely, requiring things to not go too fast - Interdict battles does not involve moving characters (and usually not enemies just showing up) and also has a HUD/UI that gives me most debuffs and moves easily visible at any given time so I can afford to speed it up significantly. 

Wishing you a great weekend!]]></description>
		<content:encoded><![CDATA[<p>That sounds really neat and will be helpful in trying different builds, which has been very hit and miss so far.  One thing I was thinking of as I got further into the game; a setting to skip animations/effects or pressing a key speed up battles mid-turn. </p>
<p>Unlike in Demon where I want to monitor who does what on the enemy side and where they are in relation to my party very closely, requiring things to not go too fast &#8211; Interdict battles does not involve moving characters (and usually not enemies just showing up) and also has a HUD/UI that gives me most debuffs and moves easily visible at any given time so I can afford to speed it up significantly. </p>
<p>Wishing you a great weekend!</p>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/the-necropolis-awaits/#comment-1913</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Fri, 07 Jun 2024 04:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2703#comment-1913</guid>
		<description><![CDATA[:D I&#039;m glad you&#039;re enjoying it so far, even if it is proving a bit tough.

This won&#039;t be in the next build (which may release tomorrow if all goes well!), but in the build after next, I plan to do a pass on skill attribute reqs that will see many of them reduced or removed entirely. This won&#039;t necessarily directly make the game easier, but should provide more freedom to try various character/party setups, and that may help a bit.

I will also admit I&#039;m open to the idea the game may be a little overtuned at the moment. :) After all, we&#039;re still fairly early in Interdict&#039;s dev life. 

Thank you for the kind words, and good luck on your adventures. :D]]></description>
		<content:encoded><![CDATA[<p> <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" />  I&#8217;m glad you&#8217;re enjoying it so far, even if it is proving a bit tough.</p>
<p>This won&#8217;t be in the next build (which may release tomorrow if all goes well!), but in the build after next, I plan to do a pass on skill attribute reqs that will see many of them reduced or removed entirely. This won&#8217;t necessarily directly make the game easier, but should provide more freedom to try various character/party setups, and that may help a bit.</p>
<p>I will also admit I&#8217;m open to the idea the game may be a little overtuned at the moment. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  After all, we&#8217;re still fairly early in Interdict&#8217;s dev life. </p>
<p>Thank you for the kind words, and good luck on your adventures. <img src="http://demon.ferretdev.org/devblog/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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		<title>By: Chi</title>
		<link>http://demon.ferretdev.org/devblog/the-necropolis-awaits/#comment-1912</link>
		<dc:creator><![CDATA[Chi]]></dc:creator>
		<pubDate>Thu, 06 Jun 2024 20:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2703#comment-1912</guid>
		<description><![CDATA[Nice! Interdict is so hard. Just so hard. But the music is excellent, it really helps keep me going despite the dark and depressing atmosphere. Terrific world building, I must say!]]></description>
		<content:encoded><![CDATA[<p>Nice! Interdict is so hard. Just so hard. But the music is excellent, it really helps keep me going despite the dark and depressing atmosphere. Terrific world building, I must say!</p>
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