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	<title>Comments on: There sure are a lot of abilities now :D</title>
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	<link>http://demon.ferretdev.org/devblog/there-sure-are-a-lot-of-abilities-now-d/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/there-sure-are-a-lot-of-abilities-now-d/#comment-476</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Fri, 24 Feb 2017 05:27:26 +0000</pubDate>
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		<description><![CDATA[Just how the texture atlaser chooses to pack them: this is actually a screenshot of the texture atlas ability icons use. (Not sure how far your coding knowledge goes, but in brief, texture atlases are used to reduce the number of total textures that have to be accessed to draw the scene, so rather than 1 texture per 1 ability, you make a giant texture with all the abilities. Fewer textures, even if they&#039;re bigger, leads to better performance.)]]></description>
		<content:encoded><![CDATA[<p>Just how the texture atlaser chooses to pack them: this is actually a screenshot of the texture atlas ability icons use. (Not sure how far your coding knowledge goes, but in brief, texture atlases are used to reduce the number of total textures that have to be accessed to draw the scene, so rather than 1 texture per 1 ability, you make a giant texture with all the abilities. Fewer textures, even if they&#8217;re bigger, leads to better performance.)</p>
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		<title>By: RolaRoul</title>
		<link>http://demon.ferretdev.org/devblog/there-sure-are-a-lot-of-abilities-now-d/#comment-475</link>
		<dc:creator><![CDATA[RolaRoul]]></dc:creator>
		<pubDate>Fri, 24 Feb 2017 02:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=1291#comment-475</guid>
		<description><![CDATA[Why is it shaped like an L?]]></description>
		<content:encoded><![CDATA[<p>Why is it shaped like an L?</p>
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