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	<title>Comments on: You&#8217;re Going To Like The Way They Look&#8230; I Guarantee It.</title>
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	<link>http://demon.ferretdev.org/devblog/youre-going-to-like-the-way-they-look-i-guarantee-it/</link>
	<description>A game about a tower, some demons, and many deaths.</description>
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		<title>By: Herbie</title>
		<link>http://demon.ferretdev.org/devblog/youre-going-to-like-the-way-they-look-i-guarantee-it/#comment-1808</link>
		<dc:creator><![CDATA[Herbie]]></dc:creator>
		<pubDate>Tue, 24 Aug 2021 15:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2570#comment-1808</guid>
		<description><![CDATA[I don&#039;t want to add anything else to this current push (especially on the art front, which is already the biggest chunk), but that&#039;s not a bad idea. 

Fun fact: In the oldest days of Demon, the player character was going to be a specific character (still nameable, but in the manner of JRPG characters where you picked then name, but the character was the same.) This is most obvious if you look at the original sprite set of them as opposed to Genimimax&#039;s: by the time he was helping out, I&#039;d already abandoned that idea so when he was working on the sprites I didn&#039;t request that (which is why they vary a bit more.)]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to add anything else to this current push (especially on the art front, which is already the biggest chunk), but that&#8217;s not a bad idea. </p>
<p>Fun fact: In the oldest days of Demon, the player character was going to be a specific character (still nameable, but in the manner of JRPG characters where you picked then name, but the character was the same.) This is most obvious if you look at the original sprite set of them as opposed to Genimimax&#8217;s: by the time he was helping out, I&#8217;d already abandoned that idea so when he was working on the sprites I didn&#8217;t request that (which is why they vary a bit more.)</p>
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		<title>By: ShinQuickMan</title>
		<link>http://demon.ferretdev.org/devblog/youre-going-to-like-the-way-they-look-i-guarantee-it/#comment-1805</link>
		<dc:creator><![CDATA[ShinQuickMan]]></dc:creator>
		<pubDate>Tue, 24 Aug 2021 02:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2570#comment-1805</guid>
		<description><![CDATA[Tangentially related, will there ever be selectable character sprites for player summoners/wraiths? Gendered sprites, for instance?]]></description>
		<content:encoded><![CDATA[<p>Tangentially related, will there ever be selectable character sprites for player summoners/wraiths? Gendered sprites, for instance?</p>
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		<title>By: RedPine</title>
		<link>http://demon.ferretdev.org/devblog/youre-going-to-like-the-way-they-look-i-guarantee-it/#comment-1801</link>
		<dc:creator><![CDATA[RedPine]]></dc:creator>
		<pubDate>Mon, 23 Aug 2021 06:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2570#comment-1801</guid>
		<description><![CDATA[Even a two frame idle animation would double the workload, so not likely.  More importantly, animations can be seriously annoying if you can&#039;t toggle them off/change the animation speed.  

Rift Wizard, for example, gave me quite the headache at first.  I eventually got used to it, but &quot;got used to it&quot; isn&#039;t the kind of praise that justifies doubling the workload of making sprites.]]></description>
		<content:encoded><![CDATA[<p>Even a two frame idle animation would double the workload, so not likely.  More importantly, animations can be seriously annoying if you can&#8217;t toggle them off/change the animation speed.  </p>
<p>Rift Wizard, for example, gave me quite the headache at first.  I eventually got used to it, but &#8220;got used to it&#8221; isn&#8217;t the kind of praise that justifies doubling the workload of making sprites.</p>
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		<title>By: Joe</title>
		<link>http://demon.ferretdev.org/devblog/youre-going-to-like-the-way-they-look-i-guarantee-it/#comment-1800</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Sat, 21 Aug 2021 11:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2570#comment-1800</guid>
		<description><![CDATA[Sprites are getting better and better, animated sprites when?]]></description>
		<content:encoded><![CDATA[<p>Sprites are getting better and better, animated sprites when?</p>
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		<title>By: Chimaobi</title>
		<link>http://demon.ferretdev.org/devblog/youre-going-to-like-the-way-they-look-i-guarantee-it/#comment-1798</link>
		<dc:creator><![CDATA[Chimaobi]]></dc:creator>
		<pubDate>Fri, 20 Aug 2021 19:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://demon.ferretdev.org/devblog/?p=2570#comment-1798</guid>
		<description><![CDATA[That&#039;s a big deal! Ukobach, Blob and Ghoul really look neat. The rest I haven&#039;t even met yet! Thank you, Geminimax!]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a big deal! Ukobach, Blob and Ghoul really look neat. The rest I haven&#8217;t even met yet! Thank you, Geminimax!</p>
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