10/25: Sharing Saturday Build

Build link as always: https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_web

Added some very minor “new player help” functionality to address issues players have had picking up on the summoning mechanics, as well as fixed a number of minor to moderate bugs. :)

Update Notes, 10/25/2014

- Added purple “hint” glows to Summon, Dismiss, and Rest when you should consider using them
to help new players get a bit of a nudge in the direction of Demon’s summoning mechanics.
- Will probably add more of these and/or make adjusts to how they work in future builds.

Bug Fixes
- Bloodlust no longer falsely claims to restore SP on missed attacks.
- Improved Adria’s AI further, maybe this time it will stick :P
- Fixed several interface/AI bugs related to “protect the target” capture mechanics.
- Sleep no longer sometimes gives a double turn to the victim once they wake up.
- Spin Slash now uses the correct messaging ‘verb’.

10/21: A Few Quick Fixes

Link to PC and Mac builds: https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_web

Adjusting the manual and the very early game a little bit to be slightly more welcoming to new folks. :) Demon does have some fairly unique and interesting mechanics to learn after all, even for roguelike veterans. :D

Update Notes, 10/21/2014

- Did a moderate revamp of the manual, adding a tips section and consolidating party
management (recruiting, summoning, etc.) into its own section.

- Adjusted the encounters on Tower:1 slightly.
- Adjusted Cunning, making it more important to have it if you want status effects to land.

Bug Fixes
- Fixed an incorrect icon bug on Terrifying.

10/18: Grand Opening

Hi there! :) Welcome! Sit down and have a build of Demon, a new monster collection roguelike for PC and Mac!


Demon is a game born from a rather odd pair of parents: roguelike dungeon crawlers such as Rogue, Tales of Maj’Eyal, and Dungeon Crawl Stone Soup; and monster collection/breeding games such as Pokemon and Shin Megami Tensei.

Players take up the mantle of a Summoner, a human who by finding one of many strange Relics has gained the ability to use monstrous powers as well as the capacity to recruit and summon monsters as allies. The Relic eventually learns to mimic the specific powers of these companions and can also be used to pass powers from one monster to another. But with these gifts comes a curse: Relics invariably draw their owners to a mysterious tower from which none ever seem to return…

Demon is currently late pre-Alpha (which means not quite all game systems are implemented yet, to say nothing of content!), but there is more than enough put together where you can have some fun… and many, many deaths. :)

Here are some screenshots of the game in action, but really, I gave you the build link almost two hundred words ago. :D Go see for yourself!

Barely a half-dozen steps in, a new summoner encounters two goblins lurking around a corner…

A straight fight is certainly an option, but in Demon it is not the only one…

Well that went well. :)

It isn’t all about talk when it comes to recruiting. Different demons require you to do different things to convince them to join you.

Learn new abilities from your chosen allies…

…and customize theirs in turn.

Will you survive to reach the tower’s top floor?


Next build (and the new forum) in testing

Apologies for another brief update, but quite busy in Ferretdev land at the moment. :) Things are coming along well with the next build (which has evolved into a pretty big list of good polishy stuff that’s probably long overdue), and I hope to release the next build this weekend, followed shortly by opening up the shiny new forums annnnnddd… well, the and will have to wait a little longer. :D

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Feature Creep :P

Still working on the polish build. :) I have some feedback-related features not on the original schedule to incorporate before it is ready, apologies on the delay, but I think the goodies will be worth the wait. :)

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