The 10/27 build, with the new point-based Relic Upgrade system, has been released! Links at the right have already been updated, so go grab it.
As previously mentioned, the main new feature of this is the switch over from the “one size fits all” Upgrade system to a point-based system where different Upgrades cost different amounts of points. But it’s also worth mentioning the two new starter demon options: Familiar and Tulpa, as well as the changes to the Titan’s Fist’s starting Upgrades that enable a new “no/low summoning” playstyle by making Aux Guard III and Aux Power III available right from the start.
There will probably be a bug fix build not too far in the future here since I had to punt on a few to make today’s release date. None of them are related to the changes here, they’re just some minor issues that happened to get reported too late to make it into 10/27.
Cheers, and good luck in the Tower!
Soon, you’ll be able to reshuffle your stats around with Alter Self, a new Relic Upgrade being added in the next build.
Note that even if you consider yourself the perfect planner who never makes mistakes or changes their mind about stat builds, Alter Self still has uses for you in that it can be used to re-distribute the 10 in everything you start with, as well as move around points granted by off-spec Essences. Alter Self is relatively cheap as upgrades go, costing only 5 Upgrade points. No Relics start with it, but you can pick it up pretty quickly at that price.
As the post title implies, you’ll be able to do this soon. I plan on releasing this build next Sunday the 28th! Not too much longer now. Cheers!
One important note reviewing this: the default stable size is now *3*. So Crown still has a stable size of 8 with it’s Capacity Up V upgrade.
The biggest change is of course to Fist: it’s now an Aux Guard/Power start. Appropriately, it gets no extra demon capacity since it won’t really need that if Aux Guard/Power are being used.
The other significant change is that a couple of other Relics with Upgrades that have become more expensive now only have a starting stable size of 5 instead of 6.
UI is close to done, just need some messaging about current upgrade points while in this interface and greying out ones you can’t afford. Costs shown here are not final, but they are an indication where my thoughts are heading. For reference, 10 is the “normal” cost for an upgrade. Less than 10 will be easier to get than an upgrade is in the current build, more than 10 will be harder.