The 5/18/2017 version of Experimental Build 1 is up! Here’s a link (remember, it isn’t on the usual download links, since it’s experimental): https://drive.google.com/drive/folders/0B-sx_4eW-B5hN0MtellfNldlaTA
Not a whole of changes here, mostly just some bug and UI fixes. If all goes well, I’ll probably go ahead and release these changes in a real build sometime next week.
I snuck the build out quitely on the forum a few days ago, but things’re stable enough now where I’m willing to open it up a bit more.
Unlike the usual, experimental builds are at this link ( https://drive.google.com/drive/folders/0B-sx_4eW-B5hN0MtellfNldlaTA ) rather than the usual download links, since I want to make sure people know what they’re getting is just that: an experiment.
The main thrust of this experiment is to try out faster-paced combat: damage and healing have been increased significantly, status effects are more reliable at landing and have stronger effects in some cases but much shorter durations as well, basic movement is now 1/2 a turn instead of a full turn, and summoners who receive fatal damage will find their Relic draining their MaxHP to keep them alive. (As before, MaxHP damage can be recovered by earning XP, using Pure Stones/Gems, and/or draining it from enemies with certain Dark-element abilities.)
So far the results have been fairly favorable, and I’ll be posting an updated Experimental Build 1 later this week that incorporates some of the feedback I’ve received so far. Thanks to everyone who’s helping me try this stuff out, and good luck in the Tower!