New Demon Sampler

The Matter build is going to be adding nearly 20 new demons to the game to provide new homes for some of the Matter abilities being added to the game. :D Here’s a sampling of what will be coming:

Barometz: Also known as a Vegetable Lamb of Tartary, Barometz is a Central Asian lamb that grows from and is attached to a plant. It lives only while the foilage around the plant is available for feeding: once it has eaten everything in range, it will die. Its blood was said to taste like honey.

Mandrake: A rare and powerful plant whose roots have the shape of a man. Though capable of being made into a familiar by a knowledgeable sorcerer, they are more well known for their habit of killing the one who harvests them with a powerful scream. Those who would harvest them usually exposed a single root, then tied this to a dog, who they would then induce to pursue them as they walked away. The dog would follow, pulling up the plant and becoming it’s victim, leaving the (rather heartless) forager to their prize.

Alicanto: A Chilean bird that eats metal, with its body and feathers eventually taking on the properties of the favorite metal of the particular Alicanto in question. This usually leads to a dazzlingly bright… but very heavy…. bird. Indeed, well-fed Alicanto are too heavy to fly at all. They can mean good or ill for those who encounter them: in some tales, they lure victims who pursue them to death, in others, they help with the finding of the valuable metals they themselves enjoy.

Gorgon: A beautiful… and also hideous… creature of Greek mythology, renowned for their ability to turn humans to stone with their gaze. Depictions of their appearance vary, but most accounts agree they had beautiful faces paired with various monstrous features such as fangs, wings, scales, and the like. Gorgons are immortal, with the notable exception of the most well-known of their number: Medusa. According to some stories, all had snakes for hair, but other accounts suggest this was only true of Medusa.

Catoblepas: A dreadful animal of Ethiopia, appearing in most respects as a buffalo, but with a large head attached to grotesquely long, weak neck, making it incapable of holding its head up for any significant length of time. This is just as well, for the beast possesses both a glare that can turn mortals to stone, and a poisonous breath that is no less lethal.

Peluda: A French dragon, green and covered in hairs, spines, or quills that it was capable of shooting off of its body like arrows to attack its prey. The spines carry poison in addition to being large enough to inflict physical harm, but these are hardly its own weapon: depending on the story, it can breath fire or acid, and can kill with mighty strikes of its tail.

Nuppeppo: A Japanese yokai that appears to be little more than an animate lump of flesh. It is known for its horrific, overpowering odor, but some stories claim its flesh if eaten can provide eternal life.

Umdhlebi: An incredibly toxic and mobile type of plant spoken of in some African tales. Stories vary wildly as to their specific appearance and what dangers they pose humans, but most agree that it possesses some form of poison it secretes into the air , acidic sap, and, for those who manage to harvest its fruit, remarkable healing properties.

Kaw Kaw: Maltese stories warn of this humanoid-shaped, large-mouthed slime creature that stalks the night, seeking out sinners to torment and devour.

Ya-Te-VeoSometimes a picture is worth a thousand words.

7/26: Not Forgotten

This is definitely NOT the Matter build :P

It IS still an important one: it fixes a fairly glaring AI bug that at least sometimes made player allies reluctant to heal the player unless he was very near death and sometimes not even then. It’s fixed now, but yikes… probably the nastiest bug I’ve let out the door in a long time.

Links at the right have been updated.

Thank you to everyone who reported issues with this, with extra tanks for oneeyedjoe, who actually managed to catch a save file of it happening to send to me; this ended up being allowed me to finally pin down the bug.

Good luck in the Tower!

Plugging Away at the Next Build

The next build (adding Matter, an entirely new element/ability type) to the game is a pretty big one.

Annnnd, I’m still in the “adjusting” phase of my new job.

Between those facts, it’s probably going to be one of our slower build cycles. I will post information and screenies as they become available, but the pace is going to be a bit slow at the start while I’m still heavily in the design phases and adjusting to the new job’s effects on my schedule.

But, slow or not, work *is* progressing, and hopefully sooner rather than later, I’ll have more details to share! Cheers, and good luck in the Tower!

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7/15: Sneaky Sneaky

I’ve updated the links at the right with the new 7/15 build, including some good bug fixes and the new and improved expanded command functionality! I won’t be posting this elsewhere until sometime tomorrow to give a little more time to find any lurking bugs, but I *think* we’re solid on this one. We’ll see soon enough at any rate! Cheers!

Next Build In Testing

Aiming for a Thursday or Friday release: this is a small one, but it includes some important bug fixes and the new, slightly expanded capabilities for commanding your demons. :)

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Slightly Expanded Commands Preview

A quick peek at the interface for commands. As previously discussed, nothing too exciting yes, but switching commands over to a hamburger format will let me add more to the list later. Even already, Focus Fire and Cancel Command will probably get a fair bit of use. :D


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Coming Next

Apologies for the slightly long delay on posting a blog update: this is the first week of my new job so my brain’s spending a bit more time on that as I settle in at my new home.

Some quick updates on what’s coming next, in relative order of awesomeness:

1) Another relatively small update which will include a few more non-critical bug fixes, but also the slightly more interesting…

2) …beginnings of an attempt to expand the “command allies” functionality of the game, which will include the ability to cancel previously given orders, as well as a new variant of the “kill command” that leaves out support demons from the order. Only a nibble in terms of gameplay, but much of the work here behind the scenes will be in laying the ground work for future more interesting additions later. But the most exciting change coming up in the build after this bug fix + command expansion one will be…

3) …the long awaited addition of the Matter element! Matter joins Body and Mind as being one of “negative support” elements. With Matter, you will gain access to acid, disintegration, entanglement, blinding, and even petrification-based abilities. As with Body and Mind, there will be hybrid physical attacks and related passives that make use of some of these effects as well. Matter will be fully integrated into the game when released, including new starting options, abilities on existing demons, new demons with Matter abilities, Matter-themed modifiers, and so on. :D

Things will remain a bit slow as I adjust to my new job, but the work continues nonetheless! Thanks for your patience, and good luck in the Tower!

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6/26: Grumble Grumble

Ooof. There’s a certain irony that the bug fix build would have three emergency builds after it. Yuck.

This one fixes Inner Fire not being usable while Muted and Poison+ and Poison++ not being curable.

Now if you’ll excuse me, I’m going to go hide somewhere in shame.