Fullscreen Adventures Almost Done

Thanks to a lot of testing help from TChey, I think I will be able to release a build soon that has significantly improved fullscreen mode visuals, even on Linux builds. :D

The build will also include a few bug fixes for some of the new abilities, and a new keypress for ability swapping so that this feature is available on non-QWERTY keyboards.

After this release, I’ll need to switch to focusing on work for a bit as we head into a major deadline there, but after that, it will be time to start on some of the long awaiting feature builds that’ve been teased for some time now: things like Relic Preservation for Demons, Relic Upgrade Revamps, Demon Traits, etc. :D I’m looking forward to those, and I hope you all are too. :D

Experiments in Fullscreen Land

Sorry for the slightly longer than usual blog post gap; work is starting to pick up again unfortunately, so updates/work speed will be dropping a bit.

The next build I’m working on is an attempt to fix “stretching” issues some players have been experiencing when playing in fullscreen mode, along with a few other bug fixes.  I’m hoping this won’t take toooo long, it’s definitely an “eat my vegetables” sort of build, but I’d promised to look into this some time ago, and am more than overdue on finally getting around to it.

9/1: Abilaplooza

New build is released, links to the right have been updated!

EstasChanges

Close to 60 new abilities have been added to the game, in addition to a collection of bug fixes and quality of life interface improvements. Enjoy, and good luck in the Tower!