So let’s see if this works…

Here’s a link to a Google Drive shared folder with PC and Mac builds of Demon:

This build is a major update on even the 5/5 build, much less any older builds. The biggest changes of note (from 5/5): the Tower now goes to 12 floors, AI for handling monsters with no aggressive abilities is much improved, and a new starter pet, the faerie, has been added to give a healer option among the choices.

A few things to remember:

* Not very laptop friendly at the moment. Attempt with my apologies.

* All documentation that exists is in the pair of text files in the executable directory. None is in the game itself. This will be changing soon, but for now, the files are your only hope.

* This is still pre-alpha: expect horrible bugs, crashes, and what not… but let me know if/when they happen. If possible, save a copy of your Save directory as close to the time of the incident as possible, sending it to me may be helpful in debugging what happened.

Thanks for helping me with testing, and enjoy. :)

New version coming this weekend :)

Sure to be of interest to the four or so people I’ve linked this site to so far: the next update of Demon will be completed by this weekend. Includes (as discussed previously) a significantly expanded monster roster and dungeon, some mechanics changing (including resuming allowing demons to teach each other abilities they were themselves taught), new negotiation and capture interactions, and of course, that always there for early game development updates: bug fixes. :) But, for now, back to work!

Content, Content, Content

Currently I’m working on a push that will by a combination of adding new content and reducing the size of existing floors (which several testers and I agree are a bit too big) change the number of implemented floors from 5 to 12. The art required for this is complete, so here’s the new character and ability texture atlases (including both the new and old art) which serve as a rough measure of how much content there is now. :)



Hello World!

Demon is a game born from a rather odd pair of parents: roguelike dungeon crawlers such as Rogue, Tales of Maj’Eyal, and Dungeon Crawl Stone Soup; and monster collection/breeding games such as Pokemon and Shin Megami Tensei.

Players take up the mantle of a Summoner, a human who by finding one of many strange Relics has gained the ability to use monstrous powers as well as the ability to recruit and summon monsters as allies. The Relic eventually learns to mimic the specific powers of these companions and can also be used to pass powers from one monster to another. But with these gifts comes a curse: Relics invariably draw their owners to a mysterious tower from which none ever seem to return…

Demon is currently pre-Alpha (which means not all game systems are implemented yet, to say nothing of content!), but is nearing the point where I will be making it available for folks to try out. In the meantime, here are some screenshots of the game. I’ll continue to post more information over time as well.

I look forward to inviting everyone to try it out for themselves soon. :)

CombatLink NegotiationLink FullHouse BadTimes NormalHaietlik HolyHaietlik SkynetAI

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