Zombie + Slime = Vile Slime

Two of the new items coming in the next build allow you to sacrifice one demon to apply a modifier to another. Modifiers have existed prior to this, but were only generated randomly. Now you’ll be able to (when you find the appropriate item) exercise some control over them directly. :)

Once you find one of the items (either a Silver Matrix, or, if you want to modify a unique demon, you’ll need a Gold Matrix) and use it, you first select a demon to sacrifice. The modifiers each potential sacrifice provides are shown:

SelectSacrifice
Then, choose a demon to gain the modifier:

SelectTargetForSacrifice

Next, you’ll be shown a preview of the result. It’s easy to back up a step or two to change the sacrifice and the target, so you can quickly review the various combinations and their previews:

VileGandayahPreview

Once you find a combination you like, press Enter on the preview screen to confirm and ta-da, you have a newly modified demon, complete with new abilities!:

VileSlimeIsBorn

This feature has taken longer to work on than I’d have liked, but I think the next build including these and the other 20 or so new items will be pretty exciting. :) I’ll keep everyone posted on progress. :D Happy holidays!

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Item Progress and Scrolling Support for Lists

First, an updated build link: https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_web

There’s no new build as of 11/9, but Dropbox finally ticked me off enough to ditch it after they started bugging people downloading things to sign up. Compared with the false positives web browsers rarely gave about any download from Dropbox being malware, I reluctantly went back to Google Drive and its somewhat terrible interface for actually downloading things. Boo.

Persona Q has proven quite the lengthy distraction (70 hours played so far and still not done), but given Demon is in part based on Shin Megami Tensei, I suppose it’s fair to call this research. :) Despite that, I have still been working on the items and their related interfaces, just taking a bit longer than expected.

One of the major parts of that that I just completed is scrolling support for list interfaces, which is required now that Demon will be supporting over 30 item types (way more than could fit in a non-scrolling list.) Here’s a screenshot of the new list support in action (if a screenshot can ever be said to be in action :P ):

ListInterface