The Necropolis Awaits

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Hey folks. :) Interdict just received a new, fairly beefy update. Two months in the making, it adds a whole lot of new things including:

  • Necropolis, the second dungeon! Necropolis adds four new dungeon floors to explore, allowing the party to reach Level 17 and much more deeply explore Interdict’s mechanics.
  • Tanking mechanics: it is now possible for allies to protect each other from enemy attacks using certain skills.
  • Encounters with a strange merchant who offers valuable goodies in exchange for your precious Cells and Scrap.
  • 18 new monster species, which add an additional 500 or so new possible monsters that can be generated.
  • Over 20 new skills to use in customizing your party.
  • Linux support! From here onwards, Linux builds should be available at releases alongside the Windows builds. Thanks to Tchey of Jeux1d100.net for the debugging and testing help to get the Linux builds working!

You can download Interdict at ferretdev.itch.io/interdict. There is also the Ferretdev.Org Discord where you can chat with other players and receive frequent updates about development progress and what’s coming up next. :)

I hope you enjoy the new update, and I wish good luck on your adventures! Cheers!

4 responses to “The Necropolis Awaits

  1. Nice! Interdict is so hard. Just so hard. But the music is excellent, it really helps keep me going despite the dark and depressing atmosphere. Terrific world building, I must say!

    • :D I’m glad you’re enjoying it so far, even if it is proving a bit tough.

      This won’t be in the next build (which may release tomorrow if all goes well!), but in the build after next, I plan to do a pass on skill attribute reqs that will see many of them reduced or removed entirely. This won’t necessarily directly make the game easier, but should provide more freedom to try various character/party setups, and that may help a bit.

      I will also admit I’m open to the idea the game may be a little overtuned at the moment. :) After all, we’re still fairly early in Interdict’s dev life.

      Thank you for the kind words, and good luck on your adventures. :D

      • That sounds really neat and will be helpful in trying different builds, which has been very hit and miss so far. One thing I was thinking of as I got further into the game; a setting to skip animations/effects or pressing a key speed up battles mid-turn.

        Unlike in Demon where I want to monitor who does what on the enemy side and where they are in relation to my party very closely, requiring things to not go too fast – Interdict battles does not involve moving characters (and usually not enemies just showing up) and also has a HUD/UI that gives me most debuffs and moves easily visible at any given time so I can afford to speed it up significantly.

        Wishing you a great weekend!