Could You Keep It Down Please?


I’ve released a small update for Interdict, which you can grab now at Interdict’s itch page:

The new build, among other things, reigns in the power of Banshees a bit. Funereal Wail spamming was just a bit too effective, and a bit too difficult to counter. In the 3/15 build, they cannot use the Funereal Wail ability directly any more, instead, it is only used as a reaction to one or more of their allies dying.

Of course, this means they needed something else to do with their actual turns, so they now use Psionics and warcries. The overall effect should still be a scary monster, but one which gives more options for countering and combating it.

Additionally, the new update includes improvements to the Hide, Flying, and Exorcism mechanics. The Hide changes are particularly nice: Hidden status now allows you to use any hostile action on any enemy, regardless of your position, the enemy’s position, or the normal range of the ability. This allows hiding to be useful to a much wider variety of characters, and will hopefully lead to some interesting ideas and character builds.

Don’t forget that there is now a FerretDev Discord where you can talk with other Demon and Interdict fans. I’m usually around too, and happy to answer any questions you have about either game. :) You can join the FerretDev Discord using this invite link:

Finally, as a reminder, I will be phasing out this blog in favor of Interdict’s page and the FerretDev Discord over time, so updates will eventually no longer be posted here. Please follow me on, add Interdict to your collection, or join the FerretDev Discord if you’d like to remain up to date about Interdict.

Thank you, and good luck on your adventure!

First Update to Interdict Posted


The first update for Interdict has been posted over on its page at

Interdict’s first update includes some balance adjustments based on player feedback, three new species of monsters (resulting in over 60 new possible monsters you can encounter), and several new skills to discover and use for creating the perfect party.

Also, feel free to join the FerretDev Discord if you’d like to chat with other players about Demon and Interdict:

As a reminder, I will be slowly phasing out this devblog and website as we go from here out. I’ll continue to post Interdict updates here for a bit, but eventually everything will be done through the itch page linked above.

Cheers, and good luck on your adventure!

Interdict: The Post-Empyrean Age

Hello! :D I’m happy to announce that Interdict: The Post-Empyrean Age’s first public release is now available for download!


I’m not going to say much more about it here, as I intend for to be my primary website going forward, so instead, here is the link to that, where you can read all about it and grab a copy to play. :D

Also new as of now, I have created a Discord for both Demon and Interdict, which you can join with this invite.

However, if you prefer to hang out in the roguelikes Discord’s Demon channel, don’t worry, I don’t plan to leave that, so you can still find me there like before.

I hope you enjoy this new adventure. :) I look forward to working on it and improving it for many years to come, just as I did with Demon. Good luck, and thank you for your support and kind words over the years.

What Lies Beyond the Tower…

Assuming nothing crazy happens here in the last stretch, I plan to release the first public version of my next project, Interdict: The Post-Empyrean Age, within a couple of weeks. :)

To give you a little idea what it is like, here is a tiny teaser in the form of the message displayed when starting a new game.


Interdict is primarily a dungeon crawler in the vein of the older Wizardry and Might and Magic titles, but it has a very generous amount of roguelike DNA. As the new game message shown above states, it features a very large degree of procedural generation, and a form of permadeath (in this case, “permawipe” might be a better name, since the defeat condition here is all of your party members being dead at the same time.) It is also entirely turn-based, both when exploring the dungeon, and while in combat.

When the first public release is ready, I will post here again with a link to the page. Going forward from that point, I will be using for further Interdict updates. The first public release is relatively small, taking roughly 3-6 hours to complete a run of the available content, but is enough to demonstrate what the game is like and hopefully show what is fun and interesting about it.

Like I did with Demon, I plan to work on and update Interdict for a good, long time, so it will continue to grow, improve, and receive additional content. I’m not silly enough to promise up front that I will stick with it most of a decade like Demon ended up getting. :P But, so long as I and at least some other folks remain interested, I plan to work on it for quite awhile. :)

This is probably also a good time to mention that, like Demon, Interdict will always be available for free, so don’t have any worries on that front. :D

Alright, that’s enough of me bending my “don’t talk about it until the first public release” rule. I’ll be posting again to announce the public release soon. Cheers!