I’ve been informed the build links broke for a bit, but I *think* I have it fixed now. Let me know in the comments if there are still any problems. Thanks!
UPDATE: The links at the right seem to be working now, but the links on the Download section of the landing page will be a bit longer updating, so please use the links at the right in the meantime. Thank you!
UPDATE 2: The main Download page off the landing should now also have working links!
As promised, here is the next preview of the end game’s non-unique/heroic characters. Though they aren’t the stars of the show, perhaps their identities will provide some hint as to who might be waiting…
Note: The sprites for this preview are from the default sprite set. (The default sprite sometimes runs ahead since I have to finish earlier to do code work and testing, but I’ll post an update with the Geminimax versions of these once they’re available.)
A quick progress report: I’m wrapping up the last of the art on my end, which I hope to be finished with this weekend. After that, it will be on to implementation of the end game encounters.
Unsurprisingly, there will be a small amount of new work there since these aren’t exactly your usual encounters, but do not worry: I am mindful of the error committed by some games where the end game encounters, in a desire to be “different” end up being wildly different from what came before to the point of being a curveball that doesn’t follow the rules you’ve been learning and working with up to that point.
For obvious spoiler reasons, I can’t go into the few tweaks being made there; I mostly just wanted to underline that I won’t be trying anything completely out of left field. There will be powerful (and even some VERY powerful) demons, and heroes as well. They’ll have new abilities (even some not seen in the previous build’s giant pile of new abilities); some of these are pretty wild, but still balanced (after all, even at the end, you can gain access to them!) There will be a few possibly unexpected, but within fair bounds, quirks here and there. But overall, my goal is to make it a fair, challenging endgame for everyone’s runs going forward.
No new preview material this time, though I will reveal Part 2 of “These Creatures Are But Slaves Of The Gods” next week.
Hey folks. The 4-day weekend push went pretty well: both of the dungeon art sets are at what I’d call 90% complete: the main thing left for both is what I’ll call the “doodads”: things like the flickering torches, eyes peeking out of a hole, etc. that you see in the existing dungeon sets. But the vast majority of the work (the normal floors and walls) on both is complete.
Based on that, I think the end game build should be able to be released by sometime in October. I’ll try to pin down a more specific date as we get further along.