Here’s another sample of the new demons you’ll run into once the Matter build is released. Enjoy!
I’m slowpoking my way through my sprites, but Geminimax has already finished his. So, I switched tasks for a bit and got enough implementation work done to be able to show some semi-in-game screenshots. For now, I present five of the lower level Matter-wielding demons you’ll run across, but I will show more later in future posts. Enjoy!
Slowly working my way back into the swing of things as I adjust to the new (rather busy) job, here are sprites for four of the new demons coming in the Matter build.
Mandrake: A man-shaped root plant believed to have significant arcane power, but which emits a deadly scream when harvested. In game, it uses a combination of Matter and Mind abilities to entangle and then mind-blast its enemies.
Umibozu: A spirit of Japan that haunts the ocean, appearing on calm nights to destroy ships. In game, it can teleport to its enemies quickly, and utilizes blinding and disintegration based Impact and Matter abilities.
Umdhlebi: An African tree, capable of motion, which is known to be a source of horrific toxins and miraculous healing agents. In game, it assails foes with poison and acid ceaselessly using Body and Matter abilities, but is also capable of removing a variety of status conditions with Healing abilities.
Ooze: Another of the mysterious formless monsters which seem to inhabit the Tower as they do nearly every other dangerous place of legend. In game, they are rather speedy entities that rush towards their enemies to rapidly dissolve them using Matter abilities.
I hope to have more sprite art to share soon. Cheers!
Apologies for the slowed updates this past week: a major work deadline is imminent (this Friday, in fact!) so I’ve been pretty blasted by the time I get home and that’s probably going to continue throughout the week. But, once Friday is behind me and a short resting up period happens, I should be able to return to my normal development pace.
Until then, good luck in the Tower!
The Matter build is going to be adding nearly 20 new demons to the game to provide new homes for some of the Matter abilities being added to the game. Here’s a sampling of what will be coming:
Barometz: Also known as a Vegetable Lamb of Tartary, Barometz is a Central Asian lamb that grows from and is attached to a plant. It lives only while the foilage around the plant is available for feeding: once it has eaten everything in range, it will die. Its blood was said to taste like honey.
Mandrake: A rare and powerful plant whose roots have the shape of a man. Though capable of being made into a familiar by a knowledgeable sorcerer, they are more well known for their habit of killing the one who harvests them with a powerful scream. Those who would harvest them usually exposed a single root, then tied this to a dog, who they would then induce to pursue them as they walked away. The dog would follow, pulling up the plant and becoming it’s victim, leaving the (rather heartless) forager to their prize.
Alicanto: A Chilean bird that eats metal, with its body and feathers eventually taking on the properties of the favorite metal of the particular Alicanto in question. This usually leads to a dazzlingly bright… but very heavy…. bird. Indeed, well-fed Alicanto are too heavy to fly at all. They can mean good or ill for those who encounter them: in some tales, they lure victims who pursue them to death, in others, they help with the finding of the valuable metals they themselves enjoy.
Gorgon: A beautiful… and also hideous… creature of Greek mythology, renowned for their ability to turn humans to stone with their gaze. Depictions of their appearance vary, but most accounts agree they had beautiful faces paired with various monstrous features such as fangs, wings, scales, and the like. Gorgons are immortal, with the notable exception of the most well-known of their number: Medusa. According to some stories, all had snakes for hair, but other accounts suggest this was only true of Medusa.
Catoblepas: A dreadful animal of Ethiopia, appearing in most respects as a buffalo, but with a large head attached to grotesquely long, weak neck, making it incapable of holding its head up for any significant length of time. This is just as well, for the beast possesses both a glare that can turn mortals to stone, and a poisonous breath that is no less lethal.
Peluda: A French dragon, green and covered in hairs, spines, or quills that it was capable of shooting off of its body like arrows to attack its prey. The spines carry poison in addition to being large enough to inflict physical harm, but these are hardly its own weapon: depending on the story, it can breath fire or acid, and can kill with mighty strikes of its tail.
Nuppeppo: A Japanese yokai that appears to be little more than an animate lump of flesh. It is known for its horrific, overpowering odor, but some stories claim its flesh if eaten can provide eternal life.
Umdhlebi: An incredibly toxic and mobile type of plant spoken of in some African tales. Stories vary wildly as to their specific appearance and what dangers they pose humans, but most agree that it possesses some form of poison it secretes into the air , acidic sap, and, for those who manage to harvest its fruit, remarkable healing properties.
Kaw Kaw: Maltese stories warn of this humanoid-shaped, large-mouthed slime creature that stalks the night, seeking out sinners to torment and devour.
This is definitely NOT the Matter build
It IS still an important one: it fixes a fairly glaring AI bug that at least sometimes made player allies reluctant to heal the player unless he was very near death and sometimes not even then. It’s fixed now, but yikes… probably the nastiest bug I’ve let out the door in a long time.
Links at the right have been updated.
Thank you to everyone who reported issues with this, with extra tanks for oneeyedjoe, who actually managed to catch a save file of it happening to send to me; this ended up being allowed me to finally pin down the bug.
Good luck in the Tower!