The next step, which I just completed, was finding and picking out references to use for the art for each of the new characters. This is usually a bit quicker than it was this time, but things went a bit slower this time due to the extreme age and extreme popularity of some of the characters involved. Both of those can create trouble in different ways. Extreme age can cause feast or famine problems: there may lots of references (making it difficult to figure out which one is most accurate to the original myth!), or there may be very few or none at all (making them hard to find.) Extreme popularity tends to flood the internet with lots of mythologically inaccurate depictions, also adding to the difficulty of finding good sources.
Of course, on top of those factors, this particular set I wanted to take a little extra time with since they exist at the Tower’s upper most floor.
But, now that is done, everything needed to begin creating the character sprites is complete. Next up, I’ll be working on my own version of those and also on the abilities for each of the new characters. (I tend to do both at once since my still frustratingly limited art abilities usually lead me to want to switch to another task now and then to give myself a break. )
Hey folks. A tiny, if vague, progress update: I’ve finished picking out the new characters who will be added as part of the update. Barring any tweaks/changes later, it looks like there will be 17 new characters: 7 heroes, 7 unique demons, 2 minions, and 1 normal demon.
I will probably preview a limited selection of these once we’re further along and they have at least character sprites ready (or better, character sheets), but many of them will remain a mystery until release.
Hey folks. The run up to this next build is going to be a little different.
As discussed previously, I’m working on the 30th floor of the Tower: in other words, the official end game material. Normally I’d like to post updates showing what I’m working on as the build progresses, but this time around I think I want to keep things a little closer to the vest for anti-spoiler reasons.
I will probably still be willing to post some of the individual characters and abilities, but I will be avoiding any major reveals about what awaits on the Tower’s final floor. This means updates may be a bit sparse and low on content at times, especially early on in the build’s development.
This build will be a bit getting done, so please be patient with the timeframe and somewhat less informative than normal update content. Thank you, and until next time, good luck in the Tower!
Hey folks. Here’s the small balance update build that includes some tweaks to Titan’s Fist and Faithful Heart’s upgrades, as well the addition of item icons to the Ontoclasm icon set. I also fixed a small packaging error where the Licensed Art folder was missing from Mac and Linux downloadables.
The links to the right have been updated, so go grab ‘em! Good luck in the Tower!
Ontoclasm volunteered to also update Demon’s item icons. These will be included in the upcoming small balance adjustment build, which I hope to release in roughly a week or so.
The main targets of the balance adjustments will be a slight tweak to the Aux Guard/Power upgrade numbers, and an adjustment to Revive Demon to make Faithful Heart a bit more appealing. See you again soon!
Hey folks, and happy new year!
Wanted to drop a small update: I’ll be posting another build early-mid January with some further balance adjustments and new item icons from Ontoclasm After that, it’s on to the 30th floor!
In the meantime, enjoy another piece of fan art by Zyalin. I’m not sure how this Summoner and his gandayah friends escaped the Tower, but I wish them a happy new year too.
The new build is ready and released! The links at the right have already been updated, so go ahead and grab it!
The two main features of this build are the new Ontoclasm icon set and a fairly extensive balance pass focused on cooldown abilities, Light and Dark “conditional” attacks, and Relic Upgrades including significant changes to Aux Guard and Aux Power, the Titan’s Fist starting upgrades. In particular, I think the new Titan’s Fist plays much better and feels more in theme for Demon, since it now requires you to have at least one demon out, rather than being able to (and encouraging) dropping to zero demons, which isn’t really very Demon anymore.
I should also add this would be a good time to give cooldown abilities a chance if you haven’t been impressed with them before. Specifically those with Light, Dark, Presence, and Breath cooldowns, which were significantly improved as part of the balance pass. But on the flip side, you should probably beware of enemies who use those abilities, for they have also benefitted from the balance pass they received.
As always, I hope you enjoy the new build, and good luck in the Tower!
A quick note: The build release target date is 12/20. Cheers!
I’ve made some other Upgrade and Relic tweaks worth mentioning during this balance pass:
- Most levels of Capacity Up are now more expensive than before. As a result, Crown now only starts with Capacity Up IV, not Capacity Up V. (They do however, now start with Copy Saver as well, which works well with large stables of demons.)
- All levels of Far Summon are now cheaper: 2, 3, and 5 points rather than 5, 5, and 5 points.
- Aux Guard and Power’s two levels are 10 and 5 points each respectively. (This means Titan’s Fist doesn’t start with any additional Upgrades than it did before, since Aux Guard and Power’s previous three levels were 5, 5, and 5 points each.)
- Nightingale is now a 15 point upgrade, up from 10. As a result of this and the Capacity Up change, Faithful Heart now starts with Capacity Up I, not Capacity Up II.
- Copy Saver and Fusion Saver now offer 33% discounts, up from 25%.
- Horns of the Hunt now starts with Scan Brand instead of Refine Brand.
- Several enemy summoners have had their Upgrade loadouts adjusted to be level appropriate with the new starting Relic loadouts and point costs.
You may have noticed I’ve been avoiding screenshots lately. There’s been a reason for that: I didn’t want to risk spoiling the surprise addition to the upcoming balance build. New interface and ability icon art by Ontoclasm!
And now, the Ontoclasm version of one of my favorite things to show off about Demon:
Like with Geminimax’s character sprites, there is an option in the options menu for switching back to the old interface and ability icons if you prefer, but Ontoclasm’s icon set will be the active interface and ability icon set used by default.
If you’d like to see more of Ontoclasm’s work, you can check out his itch page here: https://ontoclasm.itch.io/
Thank you for the awesome work on these, Ontoclasm! It’s going to be awesome having these in the game.