Sneak Peek At Some New Demons

Hey folks. :) Work on the next build is moving along, so I thought I’d give you a sneak peek at some of the new demons you’ll be running into soon on the Tower’s new highest floors. :D The first four of these are showing Geminimax’s version of the sprites, the second four are using mine. (We don’t do sprites in the same order, so splitting them this way lets me show you more total demons. :D )

Throne Throne: As previously announced, they’re finally almost here. Thrones are the seventh highest order of angels, and the first to have completely inhuman forms. They are said to be the very wheels of God’s chariot, and as such, have the appearance of winged, eyed rings of fire.

B.E.K.B.E.K.: Stands for “Black Eyed Kid”, these are the cryptid for the new floors of the tower, so you won’t encounter them often. They appear as scruffy pale children with solid black eyes. When they are encountered by humans, they ask to be invited into houses or cars. Nobody knows what horrible thing would happen if someone were to agree to this, for there are no reports from anyone foolish enough to do so…

GolemGolem: A classic monster known to many; the secret of creating these powerful guardians is closely kept in certain religious texts. Don’t expect physical attacks to get you very far against these.

DominionDominion: Members of the sixth highest order of angels whose chief duty is to oversee the activities of the orders below them. Much of the danger presented by Thrones will likely come from the support they will receive from Dominions.

Blue ManBlue Man: Not to be confused with a certain group of mortal bards, Blue Men are water demons that live in a very specific area of Scotland. They seem similar to merman at first blush, but in addition to some fish-like features, their bodies at times flow like water. When a boat passes through their territory, they challenge the captain to complete a poem they shout the first part of. If the captain fails this test, they use their ability to conjure and control storms to wreck the ship.

LampadLampad: A nymph of the underworld, most often found escorting the sorceress-goddess Hecate on her nightly walks. They light her path with the light of their unusual torches.

YithianYithian: A race of beings whose normal interaction with humans is to possess their minds and bodies using an odd form of time travel. For reasons unknown, they appear in the flesh within the upper reaches of the Tower and behave aggressively towards Summoners. Is it possible they learned something about Relics in their “travels” that explains this behavior from a race more noted for curiosity than hostility?

ArbergArberg: A Summoner chosen by the Horns of the Hunt. Somewhat counter to what that might lead you to expect, he aids his demon allies with healing and other support magic rather than fighting directly himself. He knows he is close to the Tower’s apex, and like Valindra before him, is trying to make sure nobody else follows behind him.

This Month Has Been Too Interesting

I dread having to do non-update updates, but that’s what this is. Without going into unnecessary or boring detail, November has been quite an “interesting” month for me. This has had an impact on development of the next build, which is why I am reporting it here. Things will hopefully get back on track soon. :) Thank you for your patience, and in the meantime, good luck in the Tower!

Moving On Up

A quick note on what’s next: The Tower will (finally) be expanding closer to its target of 30 floors. :) The next build will add the 24th-26th floors. It’s been waaaayyy too long since the last push to 30.

This won’t necessarily mean nothing new for summoners who aren’t reaching the top just yet: new demons means new abilities, and some of those new abilities often end up going on modifier lists, even for modifiers found much lower in the Tower than the new demons themselves.

I’ll also be fixing some bugs that popped up towards the end of the upgrade points build cycle.

Should have some sneak peeks of the new content later this month. :) Cheers!

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10/27: The New (Upgrade) Economy

The 10/27 build, with the new point-based Relic Upgrade system, has been released! Links at the right have already been updated, so go grab it. :)

As previously mentioned, the main new feature of this is the switch over from the “one size fits all” Upgrade system to a point-based system where different Upgrades cost different amounts of points. But it’s also worth mentioning the two new starter demon options: Familiar and Tulpa, as well as the changes to the Titan’s Fist’s starting Upgrades that enable a new “no/low summoning” playstyle by making Aux Guard III and Aux Power III available right from the start. :)

There will probably be a bug fix build not too far in the future here since I had to punt on a few to make today’s release date. None of them are related to the changes here, they’re just some minor issues that happened to get reported too late to make it into 10/27. :)

Cheers, and good luck in the Tower!

Soon, You May Alter Your Very Self

Soon, you’ll be able to reshuffle your stats around with Alter Self, a new Relic Upgrade being added in the next build. :D

Note that even if you consider yourself the perfect planner who never makes mistakes or changes their mind about stat builds, Alter Self still has uses for you in that it can be used to re-distribute the 10 in everything you start with, as well as move around points granted by off-spec Essences. :) Alter Self is relatively cheap as upgrades go, costing only 5 Upgrade points. No Relics start with it, but you can pick it up pretty quickly at that price.


As the post title implies, you’ll be able to do this soon. :D I plan on releasing this build next Sunday the 28th! Not too much longer now. :) Cheers!

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This May Be Of Interest To Some

One important note reviewing this: the default stable size is now *3*. So Crown still has a stable size of 8 with it’s Capacity Up V upgrade.

The biggest change is of course to Fist: it’s now an Aux Guard/Power start. Appropriately, it gets no extra demon capacity since it won’t really need that if Aux Guard/Power are being used.

The other significant change is that a couple of other Relics with Upgrades that have become more expensive now only have a starting stable size of 5 instead of 6.


Upgrade Costs Progress

UI is close to done, just need some messaging about current upgrade points while in this interface and greying out ones you can’t afford. :D Costs shown here are not final, but they are an indication where my thoughts are heading. :D For reference, 10 is the “normal” cost for an upgrade. Less than 10 will be easier to get than an upgrade is in the current build, more than 10 will be harder.