Well, actually, a few more than one, but that’s really all this is, a small bug fix build to address some issues with Hastening Cut and Prism Nova. It also includes one balance change for Brands related to the “Requires X Level” modifier. The links at the right have been updated, so go grab it when you like. Cheers, and good luck in the Tower!
As promised, the new build is ready and released! Links at the right have been updated already, so go grab it!
Frequent visitors will already know this, but the new build adds three new floors to the Tower, bringing the total height of the main dungeon to 29 out of the 30 planned floors. What was less discussed is that three new Sanctum side dungeons have been added as well: two in the new floors, and one slightly before them. As is usual for Sanctums, their appearance from game to game is somewhat random, so do not expect to see all three in a single game.
Nearly 50 new abilities are included as part of this release, many of which can be found much earlier than Tower:27 and above through the random modifier system. The majority are available once you reach the Tower’s middle floors (11+), but some are available even in the earliest floors, so you may find new surprises.
The new demons are of course also not restricted to the new floors: though that is where the vast majority of them normally spawn, you may encounter many of them in Sanctums as rare out of depth encounters long before coming close to Tower:27. Save those Offerings!
Finally, this release also includes two requested changes: there is a new option that allows you to bypass the recently added start menu when booting up the game, and the VFX for “smite” type spells have been sped up considerably.
That’s about it for details about the new build; go grab it and get started on seeing it for yourself! Good luck in the Tower!
..but, it’s still a build I need to release, as it fixes a bug that sometimes caused the Great Healer passive to make Mending status permanent instead of reducing the duration. The build also includes a bit of code to remove permanent Mended status from anyone saddled with it (though of course, you’ll need to move your Save files over from the previous version in order for this one to find them. If you don’t have permanent Mended status on any characters, no need to worry with it.)
Links at the right have been updated, so go ahead and grab it.
Don’t worry, I’m still plugging away at the Tower:27-29 content build. I’ll have more preview material, though we’re actually getting fairly close to release too.
The new build is out! Links at the right have been updated, so grab away.
This build was pretty much entirely about UI upgrades, with a couple of bug fixes as well. Included are durations on enchantment icons, damage and healing values show in message logs, a new startup menu, and some other smaller improvements.
The next build will add floors 27-29 to the Tower: that means new demons and new abilities. Until next time, good luck in the Tower!
3/2 build is posted and links on the right update. This build gives Hecate her proper status as a High Witch. Apologies for the slip up on my end, and good luck in the Tower!
The 3/1 build has been released; the links to the right have been updated accordingly.
The Tower now spans 26 Floors, with over a dozen new demons and over 40 new abilities to discover. Some of the demons, and many of the abilities, may appear well before you reach the new floors.
This build also includes some UI updates centered around handling of rejected Brands when exploring, as well other small improvements and bug fixes.
Good luck in the Tower… and beware of Thrones!
The 10/27 build, with the new point-based Relic Upgrade system, has been released! Links at the right have already been updated, so go grab it.
As previously mentioned, the main new feature of this is the switch over from the “one size fits all” Upgrade system to a point-based system where different Upgrades cost different amounts of points. But it’s also worth mentioning the two new starter demon options: Familiar and Tulpa, as well as the changes to the Titan’s Fist’s starting Upgrades that enable a new “no/low summoning” playstyle by making Aux Guard III and Aux Power III available right from the start.
There will probably be a bug fix build not too far in the future here since I had to punt on a few to make today’s release date. None of them are related to the changes here, they’re just some minor issues that happened to get reported too late to make it into 10/27.
Cheers, and good luck in the Tower!
It took waaaayyyy longer than I’d hoped, but we’re finally here! The Brand build is officially released, and the links to the right have been updated! Thank you to everyone who helped with testing, thank you to everyone period for your patience, and thanks Zyalin for providing another piece of fan art for me to use for the announcement, this one depicting a Summoner who seems to prefer spectral allies!
Even if you played the last Brand test build, there will be new goodies awaiting you. Besides some bug fixes and balance tweaks, there are also new Brand modifiers, as well as Brand-related Relic Upgrades, including Create Brand, which allows you to sacrifice a demon to gain a new Brand based on its Modifier. Oh, and I nearly forgot, you can now also view previous messages by pressing F12!
As you’d probably expect, this version uses a new scoreboard version.
Everything else I would say, I’ve probably said over the last half a year or so. Enjoy, and good luck in the Tower!
The new Brand Test Build is posted, including new Brand-related Relic Upgrades, as well some new Brand modifiers. The builds available via the forum post link have been updated: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Presuming no major bugs crop up, the next Brand build will at long last be the actual release, containing the last batch of new Brand-related content.
Thank you all again for the testing help, and good luck in the Tower!
Brand Test Build 8 is up! This one fixes nearly every reported Brand Test Build bug so far, except a couple I had to put in the icebox due to not being able to repro them, or not being a good time investment at the moment.
The usual forum post has the links: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Assuming there are no new major issues introduced in this build, I’ll finally be moving on to adding the remaining Brand-related content next for Brand Test Build 9. Cheers, and good luck in the Tower!