5/23: Bad Omens

It figures that I’d release 5/22, and then get a report of a (very rare) crash-on-load bug related to a certain set of end game abilities that has probably existed for half a year. :P The 5/23 build, already available at the links to the right, fixes this crash. :) Cheers!

5/22: The Demons of Mensa

Hey folks. :D New builds are up at the links to the right. :)

Alright, I admit, the AI changes I added maybe aren’t enough to bring the demons to Mensa-level intelligence, but they probably are at least a move in that direction. :P

This build fixes a few bugs that’d been reported over the past couple of months, most notably a number of AI bugs that have been sorted out and should result in better behavior from the AI, particularly concerning high level demons with low level summoners, demons using “weak” abilities, and demons acknowledging that just because an ally is on fire already doesn’t mean it is okay to re-ignite them. :)

There are a few minor balance changes and text updates as well to make a few abilities and modifiers a bit more clear, and some other minor bug fixes.

Enjoy, and please let me know if there are any AI problems in particular, since a decent amount of the changes were to that. :D

3/13: Teeny Tiny Change

Hey folks. :) I’ve updated the build links at the right with 3/13 build, which addresses a tiny change that had been requested to the Show Suggestions option: namely, it now also blocks carrying level up bonus points from causing the Transmutation button to blink.

Note you still see Level Up blinking pink anytime you open the Transmutation menu, and as before this happens regardless of that option’s setting. Also, you will still get warning messages when you enter a new level while carrying a significant number of bonus points, also as before. So if you liked being reminded of level ups but didn’t want the other suggestions, you should still be good, you’re just down to 2 reminder methods instead of 3, with the one that was removed being the most intrusive for those who absolutely didn’t want the suggestion. :)

Cheers!

2/24: Just Before A Visit To The Lands Between

Hey folks,

Updated the build links with the 2/24 build, which fixes a nasty bug that causes the game to lock up if you have the Item Sense upgrade and fully map Tower:30. If you have a game in progress with Item Sense on an earlier build, you should either remember not to fully explore Tower:30, or transfer your save files over to the new build’s save directory. Cheers!

10/26: The Climax Of The Tower

The new build is ready, and the links at the right have been updated. :D

As previously discussed over the past few months, this build adds Demon’s endgame content to the dungeon, starting with Tower:30. About this I won’t be saying much else, other than good luck and don’t forget about your items. :)

This build also includes new status icon art as part of Ontoclasm’s art set, as well as updated versions of older sprites by Geminimax. Thank you very much, both of you!

There are also a few bug fixes, but the art and the endgame are the main meal here. :) If you aren’t able to get to the top of the Tower yet… well, that’s why the previous build was about pretty much everything EXCEPT the end game. :P Fair’s fair.

Good luck in the Tower… you’ll really need it from now on.

Woden

6/1: Cleaning Up The Place

I’ve updated the download links with the 6/1 build, which fixes a few small bugs including:

  • God of War having no description.
  • Reserve Power never being used by the AI.
  • The Adept modifier being found too often and not adjusting stats.
  • Some of the new passives for reducing cooldowns triggering too many times off of certain abilities.
  • Couple of other minor things.

None of these are critical, so feel free to grab 6/1 after you finish your current 5/31 run. :) Enjoy, and good luck in the Tower!

5/31: Preparing For The End

The new build has been released! :D Links on the right have been updated, so go grab it!

Highlights of the new build include:

  • New Brand art by Ontoclasm!
  • Access to over 90 new abilities.
  • 4 new types of demon modifiers, with 3 tiers each: Adept (Presence/physical), Draconic (Breath/defense), Paladin (Slash/Light), and Reaver (Slash/Dark)
  • A complete ability pass on all demons, in most cases resulting in 1 or even 2 new abilities added, particularly for demons on higher floors.
  • Reduced Credit cost on Copy Ability and Fuse Demon.
  • Several bug fixes and improvements, including better performance when the player party has Aura abilities.

Enjoy, and as always, good luck in the Tower!