The 10/27 build, with the new point-based Relic Upgrade system, has been released! Links at the right have already been updated, so go grab it.
As previously mentioned, the main new feature of this is the switch over from the “one size fits all” Upgrade system to a point-based system where different Upgrades cost different amounts of points. But it’s also worth mentioning the two new starter demon options: Familiar and Tulpa, as well as the changes to the Titan’s Fist’s starting Upgrades that enable a new “no/low summoning” playstyle by making Aux Guard III and Aux Power III available right from the start.
There will probably be a bug fix build not too far in the future here since I had to punt on a few to make today’s release date. None of them are related to the changes here, they’re just some minor issues that happened to get reported too late to make it into 10/27.
Cheers, and good luck in the Tower!
It took waaaayyyy longer than I’d hoped, but we’re finally here! The Brand build is officially released, and the links to the right have been updated! Thank you to everyone who helped with testing, thank you to everyone period for your patience, and thanks Zyalin for providing another piece of fan art for me to use for the announcement, this one depicting a Summoner who seems to prefer spectral allies!
Even if you played the last Brand test build, there will be new goodies awaiting you. Besides some bug fixes and balance tweaks, there are also new Brand modifiers, as well as Brand-related Relic Upgrades, including Create Brand, which allows you to sacrifice a demon to gain a new Brand based on its Modifier. Oh, and I nearly forgot, you can now also view previous messages by pressing F12!
As you’d probably expect, this version uses a new scoreboard version.
Everything else I would say, I’ve probably said over the last half a year or so. Enjoy, and good luck in the Tower!
The new Brand Test Build is posted, including new Brand-related Relic Upgrades, as well some new Brand modifiers. The builds available via the forum post link have been updated: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Presuming no major bugs crop up, the next Brand build will at long last be the actual release, containing the last batch of new Brand-related content.
Thank you all again for the testing help, and good luck in the Tower!
Brand Test Build 8 is up! This one fixes nearly every reported Brand Test Build bug so far, except a couple I had to put in the icebox due to not being able to repro them, or not being a good time investment at the moment.
The usual forum post has the links: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Assuming there are no new major issues introduced in this build, I’ll finally be moving on to adding the remaining Brand-related content next for Brand Test Build 9. Cheers, and good luck in the Tower!
Had to fix a freeze issue Zyalin found in Brand Test Build 6. Thanks for the help Zyalin!
Brand Test Build 6 is posted, with lots of new bug fixes and balance tweaks.
The link to the builds is, as always, in the main forum post about the test builds: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Enjoy, thanks for all the testing help, and good luck in the Tower!
The link in the forum post has been updated. Lots of fixes in this one, so it’s worth a grab.
Forum post link: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
This one should fix all the funny hang bugs related to getting to 0 or less MaxHP due to Fusion, Soul Armor, or Brand related changes in Vitality/MaxHP, as well as a couple of other bugs.
Download link in the forum post has been updated: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Note: Forgot to post it in the change log, but in a related matter, leveling up Vitality no longer previews changes to your MaxHP in real time. (I may be able to fix this later, but wasn’t worth delaying critical fixes for. Previewing things is the worst UI. )
Found another crasher that needed fixing, this one related to brands with an SP penalty modifier applying that modifier even to things that should never have had SP costs, like basic movement and passing. This eventually caused AIs to be completely unable to do anything, which is a big no-no.
Thanks to wizzzargh and SummerSnowman for the help with this one.
Build link in the forum post has been updated to point to Brand Test 3: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Brand Test Build 2 has been posted, which fixes the freeze that would sometimes occur when a Relic Wraith spawned.
Here’s another link to the forum post describing the test and containing a link to the download: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Thanks to Zyalin for helping me track that bug down and fix it quickly