A teeny tiny build update: Friction Burn was incorrectly not being counted as a movement ability; this is fixed in the 6/4 build which has been posted at the usual links.
I’ve updated the download links with the 6/1 build, which fixes a few small bugs including:
- God of War having no description.
- Reserve Power never being used by the AI.
- The Adept modifier being found too often and not adjusting stats.
- Some of the new passives for reducing cooldowns triggering too many times off of certain abilities.
- Couple of other minor things.
None of these are critical, so feel free to grab 6/1 after you finish your current 5/31 run. Enjoy, and good luck in the Tower!
The new build has been released! Links on the right have been updated, so go grab it!
Highlights of the new build include:
- New Brand art by Ontoclasm!
- Access to over 90 new abilities.
- 4 new types of demon modifiers, with 3 tiers each: Adept (Presence/physical), Draconic (Breath/defense), Paladin (Slash/Light), and Reaver (Slash/Dark)
- A complete ability pass on all demons, in most cases resulting in 1 or even 2 new abilities added, particularly for demons on higher floors.
- Reduced Credit cost on Copy Ability and Fuse Demon.
- Several bug fixes and improvements, including better performance when the player party has Aura abilities.
Enjoy, and as always, good luck in the Tower!
Hey folks. The run up to this next build is going to be a little different.
As discussed previously, I’m working on the 30th floor of the Tower: in other words, the official end game material. Normally I’d like to post updates showing what I’m working on as the build progresses, but this time around I think I want to keep things a little closer to the vest for anti-spoiler reasons.
I will probably still be willing to post some of the individual characters and abilities, but I will be avoiding any major reveals about what awaits on the Tower’s final floor. This means updates may be a bit sparse and low on content at times, especially early on in the build’s development.
This build will be a bit getting done, so please be patient with the timeframe and somewhat less informative than normal update content. Thank you, and until next time, good luck in the Tower!
Hey folks. Here’s the small balance update build that includes some tweaks to Titan’s Fist and Faithful Heart’s upgrades, as well the addition of item icons to the Ontoclasm icon set. I also fixed a small packaging error where the Licensed Art folder was missing from Mac and Linux downloadables.
The links to the right have been updated, so go grab ‘em! Good luck in the Tower!
The new build is ready and released! The links at the right have already been updated, so go ahead and grab it!
The two main features of this build are the new Ontoclasm icon set and a fairly extensive balance pass focused on cooldown abilities, Light and Dark “conditional” attacks, and Relic Upgrades including significant changes to Aux Guard and Aux Power, the Titan’s Fist starting upgrades. In particular, I think the new Titan’s Fist plays much better and feels more in theme for Demon, since it now requires you to have at least one demon out, rather than being able to (and encouraging) dropping to zero demons, which isn’t really very Demon anymore.
I should also add this would be a good time to give cooldown abilities a chance if you haven’t been impressed with them before. Specifically those with Light, Dark, Presence, and Breath cooldowns, which were significantly improved as part of the balance pass. But on the flip side, you should probably beware of enemies who use those abilities, for they have also benefitted from the balance pass they received.
As always, I hope you enjoy the new build, and good luck in the Tower!
Well, actually, a few more than one, but that’s really all this is, a small bug fix build to address some issues with Hastening Cut and Prism Nova. It also includes one balance change for Brands related to the “Requires X Level” modifier. The links at the right have been updated, so go grab it when you like. Cheers, and good luck in the Tower!
As promised, the new build is ready and released! Links at the right have been updated already, so go grab it!
Frequent visitors will already know this, but the new build adds three new floors to the Tower, bringing the total height of the main dungeon to 29 out of the 30 planned floors. What was less discussed is that three new Sanctum side dungeons have been added as well: two in the new floors, and one slightly before them. As is usual for Sanctums, their appearance from game to game is somewhat random, so do not expect to see all three in a single game.
Nearly 50 new abilities are included as part of this release, many of which can be found much earlier than Tower:27 and above through the random modifier system. The majority are available once you reach the Tower’s middle floors (11+), but some are available even in the earliest floors, so you may find new surprises.
The new demons are of course also not restricted to the new floors: though that is where the vast majority of them normally spawn, you may encounter many of them in Sanctums as rare out of depth encounters long before coming close to Tower:27. Save those Offerings!
Finally, this release also includes two requested changes: there is a new option that allows you to bypass the recently added start menu when booting up the game, and the VFX for “smite” type spells have been sped up considerably.
That’s about it for details about the new build; go grab it and get started on seeing it for yourself! Good luck in the Tower!
..but, it’s still a build I need to release, as it fixes a bug that sometimes caused the Great Healer passive to make Mending status permanent instead of reducing the duration. The build also includes a bit of code to remove permanent Mended status from anyone saddled with it (though of course, you’ll need to move your Save files over from the previous version in order for this one to find them. If you don’t have permanent Mended status on any characters, no need to worry with it.)
Links at the right have been updated, so go ahead and grab it.
Don’t worry, I’m still plugging away at the Tower:27-29 content build. I’ll have more preview material, though we’re actually getting fairly close to release too.
The new build is out! Links at the right have been updated, so grab away.
This build was pretty much entirely about UI upgrades, with a couple of bug fixes as well. Included are durations on enchantment icons, damage and healing values show in message logs, a new startup menu, and some other smaller improvements.
The next build will add floors 27-29 to the Tower: that means new demons and new abilities. Until next time, good luck in the Tower!