I’ve updated the Matter Test Build thread ( http://forum.ferretdev.org/viewtopic.php?f=8&t=381&p=3326#p3326 ) with the remaining pre-Matter bugs I want to fix before release. Once all of those are fixed, I will release Matter Test Build 6, and if nothing crazy comes out of that, the actual Matter release will follow shortly after.
It will feel weird to go back to making posts without the word Matter in them
With apologies, between house closing prep and work being heated, I probably won’t be addressing any bugs except on weekends for the next couple of weeks.
However, I did want to put out that we’re close to the *actual* Matter release, finally. The backlog of bugs tracked during the past 8 months of work on it used to be over 3 pages long: it is now less than 1. Once I fix those, and any remaining Matter-build specific issues, we’ll finally be on to new things.
What new things? Well… I owe two debts I must discharge first: one to investigate a more stable save system that can survive computer crashes, and the other to investigate if I can improve the look of full screen mode. Both are investigations: not promising I can actually fix either, but the players who requested these things have very patiently waited for me to fix the Matter build before turning to them, so I do feel obligated to take a good solid swing at each.
After that… well, it will be something fun, and *much* shorter of build cycle than the Matter build was I hope!
Matter Test Build 5′s posted! I had to back out the warning for using Vapor abilities on Matter-immune allies, but still a lot of good fixes in! Check them out in the usual links in the testing post: http://forum.ferretdev.org/viewtopic.php?f=8&t=381