Hi there! Welcome! Sit down and have a build of Demon, a new monster collection roguelike for PC and Mac!
https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_web
Demon is a game born from a rather odd pair of parents: roguelike dungeon crawlers such as Rogue, Tales of Maj’Eyal, and Dungeon Crawl Stone Soup; and monster collection/breeding games such as Pokemon and Shin Megami Tensei.
Players take up the mantle of a Summoner, a human who by finding one of many strange Relics has gained the ability to use monstrous powers as well as the capacity to recruit and summon monsters as allies. The Relic eventually learns to mimic the specific powers of these companions and can also be used to pass powers from one monster to another. But with these gifts comes a curse: Relics invariably draw their owners to a mysterious tower from which none ever seem to return…
Demon is currently late pre-Alpha (which means not quite all game systems are implemented yet, to say nothing of content!), but there is more than enough put together where you can have some fun… and many, many deaths.
Here are some screenshots of the game in action, but really, I gave you the build link almost two hundred words ago. Go see for yourself!
Barely a half-dozen steps in, a new summoner encounters two goblins lurking around a corner…
A straight fight is certainly an option, but in Demon it is not the only one…
It isn’t all about talk when it comes to recruiting. Different demons require you to do different things to convince them to join you.
Learn new abilities from your chosen allies…
…and customize theirs in turn.
Will you survive to reach the tower’s top floor?