Next Test Build Next Week

Hey folks, just a quick update: I should have time to get some more bug fixes in and put out a new test build sometime next week. :) Thank you to everyone who has been reporting game results and giving me bug reports, they are a big help. :D

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Ferret At Rest

flatferret

Taking a brief break over a long weekend to enjoy Sekiro: Shadows Die Twice. :D I’ll keep an eye on the forum in case any horrid bugs come up with the Brand Test Builds though. :) Good luck in the tower until I get back in the saddle next week!

Next Brand Test Build Soon

The early part of the week’s been a bit slammed, but I hope to have the next Brand Test Build (with several good bug fixes!) out sometime in the next couple of days, before the weekend. This is good, because I’m almost certainly going to be playing Sekiro: Shadows Die Twice this weekend, with apologies to Demon’s fans. :D Cheers!

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Rushing Headless Into Danger

While we wait for me to finish the next Brand Test Build, which will include several bug fixes and quality of life improvements, here’s another piece of awesome art by Zyalin, this piece depicting how it might look if you teach Headless how to Polar Rush. :D

If you want to see more of Zyalin’s awesome art, check out his Instagram: https://www.instagram.com/zyalin_art/

Thanks again Zyalin!

ZyalinFanArt6

Brand Test Build 4 Posted

This one should fix all the funny hang bugs related to getting to 0 or less MaxHP due to Fusion, Soul Armor, or Brand related changes in Vitality/MaxHP, as well as a couple of other bugs.

Download link in the forum post has been updated: http://forum.ferretdev.org/viewtopic.php?f=8&t=414

Note: Forgot to post it in the change log, but in a related matter, leveling up Vitality no longer previews changes to your MaxHP in real time. (I may be able to fix this later, but wasn’t worth delaying critical fixes for. Previewing things is the worst UI. :P )

Working on Brand Test Build 4

Working on Test Build 4 now, which is mainly to fix various bugs related to Brands, Soul Armor, and Fusion reducing MaxHP to below 0. :)

This will probably be the pattern during the Brand Testing: critical bugs will be fixed on weeknights (most likely Mondays or Wednesdays), with most other work happening over weekends.

I’ll post again when Test Build 4 is ready, which should hopefully be later tonight. :D

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Third Time’s The Charm, I Hope :P

Found another crasher that needed fixing, this one related to brands with an SP penalty modifier applying that modifier even to things that should never have had SP costs, like basic movement and passing. This eventually caused AIs to be completely unable to do anything, which is a big no-no. :)

Thanks to wizzzargh and SummerSnowman for the help with this one. :)

Build link in the forum post has been updated to point to Brand Test 3: http://forum.ferretdev.org/viewtopic.php?f=8&t=414

Brand Test Builds

The 1st Brand Test build is ready to go. :D

I’ve made a forum post explaining the details and containing the link: http://forum.ferretdev.org/viewtopic.php?f=8&t=414

Everything I needed to say is in there, so go check it out. :) Note: you don’t have to actually be a member of the forum to read the post or download from the link (though you will need to sign up if you want to post in the thread, of course.)

Special thanks to Oneeyedjoe for finding a nasty bug -5 minutes into testing :)

EDIT: Known issue with relic wraiths sometimes causing freezes in Brand Test 1. Fix coming shortly. :) Test builds gonna test build.