7/3: Fractured Fate

7/3 build is released! Links to the right have already been updated, so grab ‘em and go!

As builds go, this isn’t a huge one: the main new feature is multiple save slots! You can now have up to 8 games active at one time. Additionally, I (hopefully!) fulfilled a long-standing request to shore up the save game system again sudden power outages. Not sure if I was successful or not yet, but we will see. Finally, I also fixed a few bugs that had been reported since the Matter release (but not quite all of them: I confess I was trying to finish this build up before work buries me solid for a couple of weeks.)

The next build, as a small fun reward for myself between “veggie” builds, will basically be me dumping a bunch of new abilities into the modifier tables (or perhaps, rarely, adding them to character creation and/or demon ability sets.) After that, the other “veggie” build: an attempt to get full screen mode looking cleaner. :) But, it’ll be a bit before I can start on those due to work being slammed again.

Cheers, and good luck in the Tower!

Fair Warning

Decent chance the next build (which will likely be soon!) will *not* be save compatible with previous versions, since I’m re-jiggering the save file code to be more fail tolerant (hopefully :P ) and allow multiple save games at the same time. I’ll try to preserve it if I can, but it is probably not likely. Thanks for your understanding.

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Back To It

Hey folks. :) Break time is just about over me: I’ll be back to Demon development starting tomorrow evening.

Granted, work is still busy (and about to get busier), but as previously discussed, I plan to break builds up into much smaller releasable chunks going forward so that we hopefully avoid anymore 9 month build cycles. :P

The next build will be an attempt to fix save data loss if your computer loses power while playing, which was requested by a long time player. Pretty sure I can do something to at least improve this, so this should be fairly quick. Will also include some other bug fixes too.

The build following that will probably be me a tiny build involving making some new abilities and sprinkling them about because doing two heavy tech/non gameplay builds in a row will make me sad.

The build after *that* might be an attempt to improve full screen mode’s visuals… if I can actually figure out a way to do that. I will at least make an attempt, but no promises on success, so if it doesn’t work out, no build.

After *that*? The next one will be the first in the Demon Relic Preservation, Character Creation, and Relic Upgrades revamp. Not sure exactly what order those will happen in, but it will be broken up into as small a set of chunks as possible. (Best guess is that DRP will be one build, followed by probably CC + RU together since they’re kinda linked.)

So, that’s the immediate future for Demon. :D Thanks for indulging me in my small break, I’m excited to get back to making Demon even better. :) Cheers!

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All Moved In

All moved in at the new house now, so I’ll be back to responding to forum posts and what not normally. ETA for active development resuming is still early/mid June: the remaining time between now and then is a short break to catch up on some gaming. :D Cheers!

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Actual Move Is Soon

Not really a development update so much as a public service announcement, but my actual move is happening in a couple of days. During this period, I may even back off my usual promptness replying to forum posts. I’ll still be reading them and able to respond to any sudden critical issues, but beyond that I’ll basically be going dark until I get everything setup at my new place again. See you soon!

Strange Journeys and Moving Adventures

Strange Journey Redux just came out… and I’m going to moving in the next couple of weeks to boot, so things are going to go semi-dark for a little bit. :)

Next up when I return: working on some tech improvements I’d promised players during the Matter build’s development, but felt were too risky to want to risk derailing the Matter build with.

Shortly after that in no particular order: Relic Upgrade revamp, Character Creation revamp, and Relic Preservation expanding to cover demons (with the resulting speed up in combat this will permit.)

Note that all of the above will probably be a number of smaller releases, rather than one big release like Matter: I’ve learned my lesson about my current job; it keeps me too busy to commit to that much in one build and get it all done in a reasonable time frame. So very likely, what I’ve described above will be four or more smaller releases, rather than another mammoth (but nearly 10 months coming) beast like Matter was.

ETA on my return to the normal development schedule is sometime in early/mid June, but I will remain active on the forum here (and semi-active in other realms), and will still fix any critical bugs that pop up.

Until then, I hope everyone is enjoying the Matter build! Good luck in the Tower!

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