Good Things In Small Packages

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The 7/10/2024 update of Interdict is now available! https://ferretdev.itch.io/interdict

This is a small update that addresses some bugs and balance issues reported since the 6/28 release, as well as adding some quality of life changes. The list is fairly extensive and covered in detail in the change log included with the download, but here are some of the highlights:

  • Enemies that spawn on a dungeon floor can now be from a small range of levels, capped at Danger Level, rather than always being at the Danger Level. This should give a bit more room for error and recovery from mistakes, particularly in the early going.
  • Reduced the diminishing returns on Evade: they now do not kick in until relatively high amounts of Evade, making lower amounts more useful than before.
  • Escaping combat with a mobile enemy group will now reposition that group, preventing rare cases of getting “trapped” between a monster and another monster or a dead-end.
  • Characters who swap positions due to one of them dying will revert back to their previous positions when they are revived.

Barring any emergency bug fixes, the next build is planned to be a meatier one. :) You can join the FerretDev.Org Discord to hear my ramblings about what’s coming up next in almost real time. :D You’ll also be able to talk with other Demon and Interdict players there, so feel free to stop by.

Cheers, and good luck on your adventures!