…among other bugs, polish fixes, and small UI/AI tweaks. Probably not the most exciting build ever, but I can’t completely neglect non-content things, even during a content push.
Major highlights:
* Frozen Heart and Storm Heart actually work now.
* Many ‘control’ type status effects now “wait” until the target gets a turn before expiring. Since these status effects can’t be refreshed by being reapplied, this helps raise the odds of the target getting at least some ‘clean’ turns now and then, even when facing several opponents capable of applying control effects.
* Some AI tweaks related to Guilt, Pariah, DEFDown, DEFUp, EVDDown, and EVDUp effects.
* Other assorted polish bits, balance tweak, and bug fixes.
The next build will be a bit more exciting, but we have to eat our veggies too. Good luck!