The link in the forum post has been updated. Lots of fixes in this one, so it’s worth a grab.
Forum post link: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
The link in the forum post has been updated. Lots of fixes in this one, so it’s worth a grab.
Forum post link: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
The early part of the week’s been a bit slammed, but I hope to have the next Brand Test Build (with several good bug fixes!) out sometime in the next couple of days, before the weekend. This is good, because I’m almost certainly going to be playing Sekiro: Shadows Die Twice this weekend, with apologies to Demon’s fans. Cheers!
While we wait for me to finish the next Brand Test Build, which will include several bug fixes and quality of life improvements, here’s another piece of awesome art by Zyalin, this piece depicting how it might look if you teach Headless how to Polar Rush.
If you want to see more of Zyalin’s awesome art, check out his Instagram: https://www.instagram.com/zyalin_art/
Thanks again Zyalin!
This one should fix all the funny hang bugs related to getting to 0 or less MaxHP due to Fusion, Soul Armor, or Brand related changes in Vitality/MaxHP, as well as a couple of other bugs.
Download link in the forum post has been updated: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Note: Forgot to post it in the change log, but in a related matter, leveling up Vitality no longer previews changes to your MaxHP in real time. (I may be able to fix this later, but wasn’t worth delaying critical fixes for. Previewing things is the worst UI. )
Working on Test Build 4 now, which is mainly to fix various bugs related to Brands, Soul Armor, and Fusion reducing MaxHP to below 0.
This will probably be the pattern during the Brand Testing: critical bugs will be fixed on weeknights (most likely Mondays or Wednesdays), with most other work happening over weekends.
I’ll post again when Test Build 4 is ready, which should hopefully be later tonight.
Found another crasher that needed fixing, this one related to brands with an SP penalty modifier applying that modifier even to things that should never have had SP costs, like basic movement and passing. This eventually caused AIs to be completely unable to do anything, which is a big no-no.
Thanks to wizzzargh and SummerSnowman for the help with this one.
Build link in the forum post has been updated to point to Brand Test 3: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Brand Test Build 2 has been posted, which fixes the freeze that would sometimes occur when a Relic Wraith spawned.
Here’s another link to the forum post describing the test and containing a link to the download: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Thanks to Zyalin for helping me track that bug down and fix it quickly
The 1st Brand Test build is ready to go.
I’ve made a forum post explaining the details and containing the link: http://forum.ferretdev.org/viewtopic.php?f=8&t=414
Everything I needed to say is in there, so go check it out. Note: you don’t have to actually be a member of the forum to read the post or download from the link (though you will need to sign up if you want to post in the thread, of course.)
Special thanks to Oneeyedjoe for finding a nasty bug -5 minutes into testing
EDIT: Known issue with relic wraiths sometimes causing freezes in Brand Test 1. Fix coming shortly. Test builds gonna test build.
All the features I wanted to bring online before the first Brand Test Build release are complete. Assuming no major issues arise in final testing, I should be able to release the test build sometime tomorrow.