Saturday Night Sprites

I talk with my friends about Demon sometimes, and once I mentioned Mordecai and his reputation as a top killer of players who dare challenge him.

One of my friends asked, “Could you make it worse?”

The answer is: yes. Meet Perseus! (If you know much about Perseus, then you will easily be able to guess what I’ve done to make him a nastier encounter than Mordecai. :) )

Perseus

Medusa!

Wish I could have managed to make it a little more different from Gorgon, but there are other sprites to do. :D

Medusa

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…and, encounter data entry is done. :D

Here’s the new checklist. :) The only remaining task before the test build release is finishing the character sprites; bug fixing will happen while the test build is being tested, when that is complete, that’ll be the real release. :D

1) <in progress> My versions of the character sprites. (Probably the biggest chunk left, but I’ve done some already at least.)
2) <done> Creating new modifiers, updating existing modifiers.
3) <done> Updating character creation (adding Matter options, resistances/weaknesses when appropriate)
4) <done> Capture mechanics for the new demons
5) <done> Placing all the new demons into encounter charts
6) <done> Sanctums for the new uniques, when appropriate
7) Deciding which bugs on the bug list I want to address before release, and addressing them

Whew, Encounter Design Done :P

Finally finished the encounter design (including the encounters for the 2 new Sanctums!) Still have to enter them in, but that’s the easy part. :P

Roughly 400 or so different encounters exist in Demon at the moment. 85 new encounters (including 21 “rare” ones for non-Tower levels) are being added to the spawn tables, and 46 existing encounters are being changed as a result of the Matter build. (This only counts cases where the number and/or types of demons in an encounter changed: it does not include cases where a demon’s stats/abilities/resists changed, since at that point virtually every counter would count as changed. :D )

Once these’re entered in, the only major task left is finishing the remaining character sprites for the default set, then it’s test build time. :D That *will* be a major task, so we’re probably still several days out… but we’re darn close now!

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