Solomon And The Baby

Hey folks. :D

A small announcement: I’ve decided to split the upcoming end-game build into two builds.

The first build, which will come relatively soon, will include most of the new abilities, distributed throughout the Tower’s existing demons and modifiers, as well as some new modifiers and a few bug fixes.

Then, work will continue on the second build, which will strictly be about the end game content. This will also be where the remaining abilities are introduced.

To clarify: the only abilities not introduced in the first build will be those that only appear in end game content. Most of them will be available even in the first build.

I decided to do this because I have come to realize that the end game content is still a fair ways off, and I wanted to release something new for folks to enjoy during the remainder of that wait, and as it turns out, this is a pretty good solution to that. :D

I’ll try to get a release date for the first build posted in the near future, for now it is “soon(tm)” :P

Comments Off Posted in Demon

Ability Icons Done; Now Making Abilities

And now, they’re all done. :D 118 new ability icons! Once these are actually added to the game, we’ll be pushing pretty close to 1000… though not quite there. :) Work has begun on actually implementing the abilities these’re tied to, so future progress updates will include some of their in-game tooltips as content previews. :) Until next time, good luck in the Tower!

NewAbilityAtlas4

Progress Progress Progress

Not too much to say, but a bit to show. :) I’ve been chipping away at the ability icons. Bit of a heavy period at work last week and this coming week, so not as quick as I’d like, but slow progress is better than no progress. :D

NewAbilityAtlas

Ability Design Complete!

Alrighty, I’ve finished the ability design for the upcoming end-game build. :)

A little to my surprise, it turns out we’re looking at over *100* new abilities coming into the game. As you’d probably expect, while most of the new abilities are not exclusive to the end-game characters being added, many of them will only show up on Tier 2-3 or Unique modifiers…. but, that said, there will be a non insignificant number likely to show up earlier than that too.

I’d originally planned to do the character sprites next, but since ability previews are *much* less spoilery on average than character previews for a build like this, I’m going to reverse course and work on ability icons first. That will enable me to start doing ability previews sooner, which will be good preview content without also being super spoilery. :D

See you next update!

Comments Off Posted in Demon

It’s…! (Part 1B)

It’s Merlin! :D

We had one correct guess (out of two :P ), but as I was a little worried might happen, things got muddy because of the license I had to take with the abilities for gameplay reasons. While (at least as far as I know from my research) Merlin never possessed the Grail or Calesvol’s (more commonly known as Excalibur) scabbard in mythology, for his role in Demon I assumed he was able to track them down (since he had guided heroes to them in the past) and put their powers to use for…. well, for purposes that will be revealed in the future. :)

ShinQuickMan, I’d be curious to know: what about his abilities seemed in conflict with the character, if it was more than the Grail/Calesvol link I described? The fun part of studying mythology for major characters is that there’s a metric ton of material, so it’s entirely possible I missed something myself. :D Lemme know what you were thinking in the comments, or on the forum if you prefer.

As for progress, I’m continuing on with designing abilities: the new heroes and the minions are done, so it’s on to the unique demons. I’d originally planned to do sprites next and I may still, but I also may implement the abilities first instead, we’ll see how I’m feeling about it once I finish the ability design. Either one is progress, so it won’t matter from a release schedule point of view which I do first. :D