Next Test Build Next Week

Hey folks, just a quick update: I should have time to get some more bug fixes in and put out a new test build sometime next week. :) Thank you to everyone who has been reporting game results and giving me bug reports, they are a big help. :D

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Next Brand Test Build Soon

The early part of the week’s been a bit slammed, but I hope to have the next Brand Test Build (with several good bug fixes!) out sometime in the next couple of days, before the weekend. This is good, because I’m almost certainly going to be playing Sekiro: Shadows Die Twice this weekend, with apologies to Demon’s fans. :D Cheers!

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Rushing Headless Into Danger

While we wait for me to finish the next Brand Test Build, which will include several bug fixes and quality of life improvements, here’s another piece of awesome art by Zyalin, this piece depicting how it might look if you teach Headless how to Polar Rush. :D

If you want to see more of Zyalin’s awesome art, check out his Instagram: https://www.instagram.com/zyalin_art/

Thanks again Zyalin!

ZyalinFanArt6

Brand Test Build 4 Posted

This one should fix all the funny hang bugs related to getting to 0 or less MaxHP due to Fusion, Soul Armor, or Brand related changes in Vitality/MaxHP, as well as a couple of other bugs.

Download link in the forum post has been updated: http://forum.ferretdev.org/viewtopic.php?f=8&t=414

Note: Forgot to post it in the change log, but in a related matter, leveling up Vitality no longer previews changes to your MaxHP in real time. (I may be able to fix this later, but wasn’t worth delaying critical fixes for. Previewing things is the worst UI. :P )

Working on Brand Test Build 4

Working on Test Build 4 now, which is mainly to fix various bugs related to Brands, Soul Armor, and Fusion reducing MaxHP to below 0. :)

This will probably be the pattern during the Brand Testing: critical bugs will be fixed on weeknights (most likely Mondays or Wednesdays), with most other work happening over weekends.

I’ll post again when Test Build 4 is ready, which should hopefully be later tonight. :D

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Third Time’s The Charm, I Hope :P

Found another crasher that needed fixing, this one related to brands with an SP penalty modifier applying that modifier even to things that should never have had SP costs, like basic movement and passing. This eventually caused AIs to be completely unable to do anything, which is a big no-no. :)

Thanks to wizzzargh and SummerSnowman for the help with this one. :)

Build link in the forum post has been updated to point to Brand Test 3: http://forum.ferretdev.org/viewtopic.php?f=8&t=414