Assuming all goes well, the 2/12 build will be released tomorrow. If I’m being honest, it isn’t anything too exciting, except maybe for the balance change where “control” type effects only expire at the start of the target’s turn (thus raising the odds of you getting at least one ‘clean’ action now and then, offer not valid if under multiple control effects at once. ) The rest is just a collection of small UI, AI, and balance tweaks that had built up during content pushes.