3/29: Ding Dong The Bug Is Dead

Hey folks. :D Bet you weren’t expecting a Demon update today, but here we are. :) The links at the right have been updated to include the 3/29/2025 version.

Don’t get tooooo excited though: this update is pretty much just to fix the worst of the bugs that was on the open list. In very rare circumstances, your allies would sometimes remove hard control effects from enemy summoners who were at very low MaxHP. This should no longer happen now.

I’m a bit rusty at making Demon builds, so I’ve left the previous build at the links too for a bit just in case. If anyone runs into issues with the new 3/29/2025 version, please let me know. Otherwise, enjoy, and good luck in the Tower!

Release the Hounds!

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The 2/28/2025 update of Interdict is now available! https://ferretdev.itch.io/interdict

Over 25 new skills have been added to the game, bringing the total available to over 180. The new skills provide a variety of options for expanding existing character and party builds, as well as designing new ones. And yes, as this post’s title and screenshot promise, one of the new skills does indeed allow Sorcerers to summon a faithful pug familiar to aid them. (Cat and crow familiars are also available.)

Balance adjustments have been made to a several mechanics and systems as well: warcries can now only be used from the front row, FP drains now work better against enemies and are not quite as devastating when used on player characters, and tougher monsters such as Thanes and Wyverns now appear with fewer and/or weaker allies. In addition, several smaller improvements and bug fixes have also been made.

You can join the FerretDev.Org Discord if you’d like to chat with other Demon or Interdict players. I’m there too of course, answering questions and talking about future plans for Interdict. :)

Please enjoy the new update, and good luck on your adventures!

Lost Obelisks

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The 1/4/2025 update of Interdict is now available! https://ferretdev.itch.io/interdict

Strange Obelisks can now appear in Lethe and the Necropolis, seemingly constructed of a variety of unusual weapons, armor, and other objects. If approached, they summon a stream of enemies to protect themselves, but players who defeat these hordes may be able to remove a few of the items that make up the Obelisk before it vanishes again.

These possible rewards come from a pool of over 70 new items added in this update, all of which have unique and unusual properties not previously seen. I expect a variety of new character and party builds will be possible as folks get their hands on the new goodies and begin experimenting with them.

As usual, several bug fixes and smaller improvements have been made as well. :)

Finally, as a reminder, you can join the FerretDev.Org Discord if you’d like to chat with other Demon or Interdict players. I’m fairly active in there too of course, answering questions and talking about what’s coming up next for Interdict.

Please enjoy the new update, and good luck on your adventures!

Rivers of Blood

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The 11/15/2024 update of Interdict is now available! https://ferretdev.itch.io/interdict

This build includes several quality of life improvements, including the ability to adjust animation speed during combat, change music and sound volume, and toggle between windowed and fullscreen display modes. It also includes several new skills you can discover during the game, such as Freeze Shot, Sorcery: Matter Destruction, Offensive Motion, and more!

Additionally, several enemy-only skills such as Fire Attack and Poison Touch have been rebalanced to place more emphasis on the special effects, with an aim to increase the differences between different flavors of enemies and make them more gameplay distinct to battle against. Several bug fixes and smaller improvements have also been added, as usual.

As a reminder, you can join the FerretDev.Org Discord if you’d like to chat with other Demon or Interdict players. I spend a fair bit of time there as well, answering questions and posting updates about what’s up next for Interdict, so it is also a good place to learn what’s around the corner.

Please enjoy the new update, and good luck on your adventures!

The Empyrean’s New Clothes

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The 10/18/2024 update of Interdict is now available! https://ferretdev.itch.io/interdict

This update is focused on visual upgrades and adding new events to the dungeons, in particular Necropolis. The visual upgrades include a new opening title sequence that introduces the story and setting of Interdict, and redone sprites for the many of the enemy species in the game. On the event front, nearly a dozen new events can be encountered in Lethe and Necropolis, each providing unique challenges and rewards to parties bold enough to engage with them.

Additionally, four new enemy species have been added. These new enemies mostly lurk in Necropolis, but you may occasionally encounter them in Lethe as well as you approach the surface or explore Rifts. Of course, many other bug fixes and improvements have been added as well.

As a reminder, you can join the FerretDev.Org Discord if you’d like to chat with other Demon or Interdict players. I spend a fair bit of time there as well, answering questions and posting updates about what’s up next for Interdict, so it is also a good place to learn what’s around the corner.

I hope you enjoy the new update, and good luck on your adventures!

Magic, Modified

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The 8/21/2024 update of Interdict is now available! https://ferretdev.itch.io/interdict

This update adds a new type of skill to Interdict: Spell Modifiers. These skills provide Techs and Combos that alter the parameters of spells as you cast them, allowing you to customize your magic to meet the current situation. You can trade-off speed and power, increase the target area, channel spells through an ally’s attack, and more! A few of these are unlocked for training at the start of the game, so you can try some of them out pretty early in your adventure.

But the update isn’t all just for adepts and sorcerers: almost as many other new skills were added as well, including new skills related to Hiding, new attack Techs, and some additional skills related to explosives. Most of these are only found during the game, but one, Flashpowder Use, is available from the beginning. Flashpowder Use has the unique property of applying daze and stun effects that persist into the next round, which should open new tactical possibilities for parties.

I won’t keep you from the build much longer, but I wanted to throw out my usual reminder to join the FerretDev.Org Discord if you’d like to chat with other Demon and Interdict players. I’m there too of course, and I frequently chat about what’s coming up next, so being there is a good way to stay abreast of what’s coming down the pipe.

Anyway, that’s enough out of me, go play! Cheers, and good luck on your adventures!

Good Things In Small Packages

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The 7/10/2024 update of Interdict is now available! https://ferretdev.itch.io/interdict

This is a small update that addresses some bugs and balance issues reported since the 6/28 release, as well as adding some quality of life changes. The list is fairly extensive and covered in detail in the change log included with the download, but here are some of the highlights:

  • Enemies that spawn on a dungeon floor can now be from a small range of levels, capped at Danger Level, rather than always being at the Danger Level. This should give a bit more room for error and recovery from mistakes, particularly in the early going.
  • Reduced the diminishing returns on Evade: they now do not kick in until relatively high amounts of Evade, making lower amounts more useful than before.
  • Escaping combat with a mobile enemy group will now reposition that group, preventing rare cases of getting “trapped” between a monster and another monster or a dead-end.
  • Characters who swap positions due to one of them dying will revert back to their previous positions when they are revived.

Barring any emergency bug fixes, the next build is planned to be a meatier one. :) You can join the FerretDev.Org Discord to hear my ramblings about what’s coming up next in almost real time. :D You’ll also be able to talk with other Demon and Interdict players there, so feel free to stop by.

Cheers, and good luck on your adventures!

New Possibilities

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The 6/28/2024 update of Interdict is live! https://ferretdev.itch.io/interdict

The main focus of this build is a significant rebalancing of the attribute requirements for skills, weapons, and armors. For skills in particular, this rebalancing resulted in the reduction or complete removal of attribute requirements, which should provide many new options for how to develop your characters and parties.

Several new skills were also added, bringing the total available to over 130. The screenshot above shows the Retrage spell from the Psionics: Predictive Healing skill, which centers on healing spells that trigger when certain conditions are met, but this is only one of the new skills added to find in your future playthroughs. Additional items were added as well: new weapons, new armor types, and new relics are waiting to be discovered and incorporated into your party builds.

I hope you enjoy the new build, and good luck on your adventures! Remember too that the FerretDev.Org Discord is available if you’d like to chat with other Demon and Interdict players and stay up to date on what’s coming next. Cheers!

A Map To Success

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A new Interdict update has been released at https://ferretdev.itch.io/interdict! This update focuses on quality of life features, including:

  • Keyboard and controller input can now be remapped in the System menu.
  • Interdict now offers multiple save slots, allowing up to 10 in progress games at a time.
  • The automap functionality has been improved: a radius around you will be mapped as you walk, and a certain spell can be used to map an even wider area

Additionally, Necropolis has been improved a bit, with more interesting room layouts and pared down enemy lists that give each sector a more defined identity. Finally, the new build also includes a fair number of balance adjustments and bug fixes.

I hope you enjoy the new build, and good luck on your adventure! Also, don’t forget you can visit the Ferretdev.Org Discord to chat with other Demon and Interdict players, and get information about what’s coming up next. Cheers!

The Necropolis Awaits

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Hey folks. :) Interdict just received a new, fairly beefy update. Two months in the making, it adds a whole lot of new things including:

  • Necropolis, the second dungeon! Necropolis adds four new dungeon floors to explore, allowing the party to reach Level 17 and much more deeply explore Interdict’s mechanics.
  • Tanking mechanics: it is now possible for allies to protect each other from enemy attacks using certain skills.
  • Encounters with a strange merchant who offers valuable goodies in exchange for your precious Cells and Scrap.
  • 18 new monster species, which add an additional 500 or so new possible monsters that can be generated.
  • Over 20 new skills to use in customizing your party.
  • Linux support! From here onwards, Linux builds should be available at releases alongside the Windows builds. Thanks to Tchey of Jeux1d100.net for the debugging and testing help to get the Linux builds working!

You can download Interdict at ferretdev.itch.io/interdict. There is also the Ferretdev.Org Discord where you can chat with other players and receive frequent updates about development progress and what’s coming up next. :)

I hope you enjoy the new update, and I wish good luck on your adventures! Cheers!