Double Double Tooltip Trouble

I’ve got the double tooltips… mostly working. :) This’ll give quick information on what Brands enemy demons might be using.


It’s slightly later than my original schedule, but I’m hoping to release the first Brand Test Build sometime during the weekend of March 8th-10th.

The Pug-mancer

Here’s another piece of great Demon art from Zyalin, this time based on a run of wizzzargh’s in which he decided to recruit lots of Freybugs. :D As I mentioned in the comments of one of the other pieces, I almost wish Demon had long enough load times to need loading screens. :P

Thanks again Zyalin!


Small Update

Work’s still extra-heavy at the moment, so unfortunately no significant new progress to report as of yet, but I did want to lay out what I want to finish before the first test build release:

[/] AI Summoners using Brands properly. (/ = partially complete)

[/] Stat-based and HP-based Brand modifiers

[ ] Relic Wraith support for Brands

[ ] Tooltips for Brands on Demons

[ ] Limit on Brand capacity for player

Notably, this is not a full list of what will be in the final build: just what I want done for the first test build. Other features (like some method to view old message log messages) will come during testing. :)

Work should let up a bit after this week and I’ll be able to make faster progress after that. Thanks for your patience, and good luck in the Tower!

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Ability Modifiers, and A Small Announcement

I’ve got some examples of what Ability-related Modifiers look like on Brands, but before we get to those, a quick announcement. :D

Given the magnitude of the changes Brands mean for Demon, I want to do a test build series again before a wider release. Same policy as before: I’ll make a thread on the forums with links to the test builds, and post here when new ones are posted. You won’t need to register for the forums or anything to see or download from the link, just go and grab ‘em. I do this only to increase the odds that everyone who downloads them understands they *are* test builds, and thus, may have moderate or even serious issues that would normally not be present in actual releases.

No precise ETA on this other than “sometime next month”: between work picking up unexpectedly earlier… and, if I’m being honest, the impending release of Etrian Odyssey Nexus next week… it will probably be a little bit yet. :P

With no further ado, the Ability-related Brand examples :D

AbilityBrands1 AbilityBrands2 AbilityBrands3 AbilityBrands4 AbilityBrands5