Assuming all goes well, the 2/12 build will be released tomorrow. If I’m being honest, it isn’t anything too exciting, except maybe for the balance change where “control” type effects only expire at the start of the target’s turn (thus raising the odds of you getting at least one ‘clean’ action now and then, offer not valid if under multiple control effects at once. ) The rest is just a collection of small UI, AI, and balance tweaks that had built up during content pushes.
Yearly Archives: 2016
Tweaks, and then, Trees
Working on a small build that’s nearly done already. Nothing tooo fancy, just some bug fixes and AI tweaks that have built up during the content pushes that I want to stop briefly to knock out.
After that, I will begin work on yet another content build: this one adding a new terrain set and level layout style, which will be used in a new side-dungeon. This new side-dungeon will be part of Demon’s first “one out of X” set: it will have a 50% chance of appearing instead of Tower: 1 & 1/2, and will appear on either Tower:2 or Tower:3, haven’t decided for sure which yet. Stay tuned for more information, on both the imminent tweak build, and the upcoming new content build that will follow it.
Intermission
Hey folks.
So. XCOM 2 is coming out in… 12 hours or so.
Barring any massive problems with the recent build, I will probably be a bit of a rare encounter until Monday or so.
But, I’ll be back on my normal Demon work schedule after that.
2/3: Movin’ On Up
New build is out. Download links have been updated, so go grab it.
Major goodies of this build include:
- Three new floors have been added to the top of the Tower, bringing it to 20 floors total.
- 17 new characters and 39 new abilities were added (most to the three new floors, some to other areas)
- Hand of the Dead has a new primary option: Debuff, which gives touch-range abilities that apply two debuffs at once.
- Vodun Mask’s Mind secondary is now Minor Pain instead of Mind Blank. Minor Pain has less stagger, but does damage.
- Crown of Glory’s Buff secondary is now Leadership instead of Cursebreak Cut. Leadership causes your physical attacks to speed up the next turn of randomly selected allies.
- Various balance tweaks and bug fixes.
- Scoreboard has been reset for this version, since it added significant new content.
Enjoy, and good luck in the Tower.
Next Build Is In Testing :)
Crowded Tower is Crowded
Well, Chain Lightning works :)
New Abilities at the New Top
The demons being added to populate floors 18, 19, and 20 have some interesting new abilities. Here’s a quick peek at the icons.
From top to bottom, left to right: Leading Edge, Ritualist, Withering Grasp, Leadership, Rhino Charge, Wither, Inspire, Reaper’s Mien, Wintery Touch, Grand Slam, Rabblerouser, Vitiating Grasp, Frozen Heart, Overpower, Vitiate, Frost Armor, Mobility, Rousing Cry, Snowstorm, Storm Heart, Stormfront, Thunderous, Vengeful, Eviscerate, Lethal Claw, Life bloom, Love Tap, Major Pain, Meltdown, Menacing Shout, Minor Pain, Arrest Host, Burning Claw, Burning Star, Chain Lightning, Cleansing Rain, Distracting Cry, Ember Heart, and Eternal Glory.
With these, Demon will be just shy of 350 abilities.
Next up will be a preview of the art for the new floors’ occupants. I hope everyone’s enjoying the Anomaly (or, if you haven’t reached it yet, the battle to get there.) Until next time, good luck in the Tower.
Up next: Tower:18-20 and more
Continuing on the content march, the next build will add 3 more floors to the main Tower dungeon, bringing it to 20 floors.
Of course, since these are being added to the current end of the game, they will contain some of the nastiest demons yet.
The build will also include other goodies, of course, but 18-20 will be the main focus. Stay tuned, more info will be coming up relatively soon.
5000 :D
As of a bit earlier today, Demon reached 5000 games played. 2500 was hit back on October 17th, so that’s roughly 33 games a day on average since then. Not a huge number in the scheme of things, but for little still-semi-hidden Demon, it’s more than enough to make me happy for now.
Thank you everyone, and I hope you continue to enjoy playing.
I’d also like to thank Geminimax for the character art he has provided, and continues to make as new content is added. I’m sure it has been helpful for getting people interested. Thanks Geminimax!