It figures that I’d release 5/22, and then get a report of a (very rare) crash-on-load bug related to a certain set of end game abilities that has probably existed for half a year. The 5/23 build, already available at the links to the right, fixes this crash. Cheers!
Hey folks. New builds are up at the links to the right.
Alright, I admit, the AI changes I added maybe aren’t enough to bring the demons to Mensa-level intelligence, but they probably are at least a move in that direction.
This build fixes a few bugs that’d been reported over the past couple of months, most notably a number of AI bugs that have been sorted out and should result in better behavior from the AI, particularly concerning high level demons with low level summoners, demons using “weak” abilities, and demons acknowledging that just because an ally is on fire already doesn’t mean it is okay to re-ignite them.
There are a few minor balance changes and text updates as well to make a few abilities and modifiers a bit more clear, and some other minor bug fixes.
Enjoy, and please let me know if there are any AI problems in particular, since a decent amount of the changes were to that.
Hey folks. I’ve updated the build links at the right with 3/13 build, which addresses a tiny change that had been requested to the Show Suggestions option: namely, it now also blocks carrying level up bonus points from causing the Transmutation button to blink.
Note you still see Level Up blinking pink anytime you open the Transmutation menu, and as before this happens regardless of that option’s setting. Also, you will still get warning messages when you enter a new level while carrying a significant number of bonus points, also as before. So if you liked being reminded of level ups but didn’t want the other suggestions, you should still be good, you’re just down to 2 reminder methods instead of 3, with the one that was removed being the most intrusive for those who absolutely didn’t want the suggestion.
Updated the build links with the 2/24 build, which fixes a nasty bug that causes the game to lock up if you have the Item Sense upgrade and fully map Tower:30. If you have a game in progress with Item Sense on an earlier build, you should either remember not to fully explore Tower:30, or transfer your save files over to the new build’s save directory. Cheers!