6/14: Polish, Polish, Polish

New build is out, links to the right have been updated. :D

In this build, I’m taking care of some polish tasks before moving on to  mouse controls. :) Overall gameplay balance, AI, and UI have all received some improvements. :D

Big ticket items:

  • Support abilities (buffs and heals) no longer require clear lines of fire.
  • Several area effect projectiles (mostly Rune effects, but also one ability: Fireball) can now be aimed short of their maximum range, making them a bit easier to use.
  • Sleep and Charm have been slightly reduced in duration.
  • Group movement no longer lets faster allies range far ahead of the player.
  • The UI will warn you when attempting to use hostile abilities when all enemy targets are immune to them.
  • Demons are now much more persistent about pursuit. Beware!
  • Further adjustments to how different groups of the same faction communicate with each other: enemies a bit less effectively (to further reduce swarming behaviors), allies a bit more effectively (so that player allies support friendly link targets better.

Enjoy! :D

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