I’m back at work.
This next build will be a relatively small one, focused on balance adjustments.
One of the main ones will be Aux Guard and Aux Power (the Titan’s Fist starting upgrades) being converted to give a bonus to you *and* your demons, based on the number of active summon slots not used, but with the bonus capping at only 1 demon summoned. (Thus, you would no longer get further benefit from dropping to 0 demons summoned.) This will still make these Upgrades and Relic play differently than most builds, but should remove some of the overpowered / too un-Demon like gameplay associated with the current version.
Another area I’ll be reviewing is cooldowns, especially on non-free action abilities (which means especially on Light and Dark.) Over time, I’ve come to believe some of these abilities aren’t quite as powerful as they should be for taking up an ability slot but only being usable every few turns. Not sure exactly what adjustment will be made to these yet (likely, it’ll be case by case), but in general these will stay where they are or be strengthened.
There aren’t any other major headings I plan to make adjustments under, but I may make other tweaks here and there: these will be called out in the build notes eventually (or in a further blog post, if they are major enough to warrant it.)