Build Note Preview

Updates, 5/11/2018

New Element: Matter
- Welcome to the official release of the “Matter Build”, so called because it introduces a new ability element, Matter, to the game.
- The Matter Build had several test builds before this, the official release. The build notes will detail all the changes present in this build.
- The only changes listed under this build, 5/11/2018, are those that were added since 4/3/2018 (Matter Test 6.)

Upgrades
- Added six new upgrades related to gaining partial (or, eventually, full) Heroic bonuses based on leaving active summon slots unused.
- Aux Power gives you the damage, healing, and resource cost discounts of Heroes. It comes in three levels: all three levels give you 1/3 of a Hero’s bonuses per empty slot; the only difference is the maximum number of slots they award this bonus for.
- Aux Guard gives you the damage reduction and status resistance of of Heroes. It comes in three levels: all three levels give you 1/3 of a Hero’s bonuses per empty slot; the only difference is the maximum number of slots they award this bonus for.
- No relic starts with any of these upgrades: thus, it is not under the current upgrade system possible to get the 3rd level of both
upgrades in a single run. Consider these a preview of things to come, with the knowledge that things will one day change in this
regard.
- Also added a seventh new upgrade: Call Demon, which allows you to spend Credits to summon a (hostile) non-unique demon of any species you have linked with at least once in the current run. (Note: This uses ‘your current run’, even if you have different Codex settings chosen under options.)

Balance
- Demons that bestow Heroism as part of their capture requirements now only give Heroism to the summoner, or to themselves, not both. The capture information for each demon of this type will specify who will receive Heroism.
- Reduced the rate at which gaining levels increases the Credits given by using Recycle by 33%.
- Reduced the maximum amount of Credits gained from using Recycle by 50%.
- Reduced the rate at which ‘rare encounters’ spawn by 50%.

UI
- You can no longer rest or auto travel when any ally is affected by Panic or Charm, to prevent unfortunate accidents.

AI
- Summoners with both Aux Power and Aux Guard will be much less likely to summon so many actives as to invalidate the effect of whatever level of these upgrades they have.
- Summoners now prefer to summon pacifists when possible, if they do not already have ne summoned. This helps ensure AI summoners make good use of support demons.

Bug Fixes
- Fixed a bug where attacks that move the character (Ghost Pierce) could not trigger the Leadership passive.

3 responses to “Build Note Preview

      • Yeah, that was just the build note preview, sorry for the confusion. :)

        The release will be sometime tonight (CST) after I get home. :D