Hey folks. Power and water’re back on, so I’m back home and back to work. Apologies for the delay, and thank you for your patience!
Category Archives: Uncategorized
Sun’s Lament
Hey folks,
My part of the world’s currently experiencing some pretty ridiculously bad ice/snow/cold weather that has more or less completely knocked out electricity and now even water. I’ve made it to a friend’s place who still has power so I’m alright, but no real update/progress on the build to report unfortunately. I’ll let everyone know when I’m up and fully operational again. Thanks, and if you’re in this mess too, stay safe!
40 Down, Not Many More To Go
Small progress update: I’ve implemented about 40 or so of the new abilities for the next build. I was tempted to wait until I was done with them to post again, but didn’t want to leave folks hanging longer than the usual week or so I go between posts. Next week’s update should include some demon and ability previews.
Tiny Delay
Hey folks,
The sprites are pretty much done, but there will be a slight delay on the next progress update as I transition from one job to another. Don’t worry, the delay will be brief (probably just need a week or so to get everything sorted out properly.)
Ferret At Rest
Small Break for Etrian Odyssey Nexus
whew
New computer is up and running. Will finish reinstalling things tomorrow and then it’s back to work with… the remaining one day of Thanksgiving break. Ah well, I shouldn’t complain, this happening on the break at least meant I had time to focus on it and deal with it quickly.
Computer Is Dead
Working on getting back in action as soon as possible. Shouldn’t be toooo long hopefully.
Build Release Target: This Weekend
A little later than I’d hoped, but I should have the next build (with improved full screen mode and other fixes/quality of life improvements) ready by sometime this weekend.
I’ll probably have to go dark for a bit after that; we’re only about a couple of weeks out from a major deadline at work. But, once that is past, we’ll get started on something new. Cheers!
…and, encounter data entry is done. :D
Here’s the new checklist. The only remaining task before the test build release is finishing the character sprites; bug fixing will happen while the test build is being tested, when that is complete, that’ll be the real release.
1) <in progress> My versions of the character sprites. (Probably the biggest chunk left, but I’ve done some already at least.)
2) <done> Creating new modifiers, updating existing modifiers.
3) <done> Updating character creation (adding Matter options, resistances/weaknesses when appropriate)
4) <done> Capture mechanics for the new demons
5) <done> Placing all the new demons into encounter charts
6) <done> Sanctums for the new uniques, when appropriate
7) Deciding which bugs on the bug list I want to address before release, and addressing them