Experiments in Fullscreen Land

Sorry for the slightly longer than usual blog post gap; work is starting to pick up again unfortunately, so updates/work speed will be dropping a bit.

The next build I’m working on is an attempt to fix “stretching” issues some players have been experiencing when playing in fullscreen mode, along with a few other bug fixes.  I’m hoping this won’t take toooo long, it’s definitely an “eat my vegetables” sort of build, but I’d promised to look into this some time ago, and am more than overdue on finally getting around to it.

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