I’ve been working on the new stat system. It’s almost ready.
Basic idea:
* Stats now are rated by numerical values, rather than adjectives.
* The main character gets 5 points per level to allocate (other characters automatically assign theirs, based on their type.)
* Stats have much simpler effects: Strength only affects physical damage, Magic only affects magical damage, Vitality only affects MaxHP, Agility only affects accuracy and evasion, and Cunning only affects the chance to successfully apply a debuff.
* No more Orbs of Change (hooray!)
The new system should be easier to understand and give everyone more control over their character’s development, as well providing better hooks for possible future additions, such as equipment.
This isn’t a finished interface for leveling up, but here’s how it’s coming along.