9/22: New Stat System Online!

Link to builds: https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_web

This build changes up the stat system in Demon significantly. You still have the same five primary stats (formerly called traits): Strength, Magic, Vitality, Agility, Cunning. However, they are now represented by numerical values, have much simpler effects, and go up when your level goes up. More interestingly, when the main character’s level increases, you can assign the points yourself, in whatever manner you choose.

The new simpler effects of each stat are:

Strength: Increases physical damage.
Magic: Increases magical damage and healing.
Vitality: Increases maximum HP.
Agility: Increases accuracy and evasion.
Cunning: Increases chance to apply negative effects.

The new system gives you much more control over your main character’s development and is hopefully easier to understand and more rewarding in terms of progression. :)

What an Ice/Electricity character’s starting stats are.

And a zombie’s stats in the new system.


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